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Add mobile touch controls and fix performance bugs
Mobile Support: - Virtual joystick for rotation and thrust - FIRE and HYPER touch buttons with visual feedback - Touch event handling (touchstart, touchmove, touchend) - Scittle-compatible touch ID tracking (avoid array-seq) Performance Fixes: - Fix exponential asteroid explosion from rapid firing - Batch collision detection to prevent duplicate hits - Add limits: 50 asteroids max, 200 particles max - Reduce particle counts per explosion (50% reduction) - Maintain 60 FPS on desktop and mobile Article: - Document mobile controls implementation - Explain performance bug and solutions - Update metadata and instructions Driven by kids wanting to play on phones and discovering the rapid-fire bug through testing. Now works smoothly cross-platform.
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