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Add some bullet points
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site/opengl_visualization/main.qmd

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::: {.printedClojure}
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```clojure
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#object[org.lwjgl.opengl.GLCapabilities 0x12ecb9bc "org.lwjgl.opengl.GLCapabilities@12ecb9bc"]
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#object[org.lwjgl.opengl.GLCapabilities 0x5ff53273 "org.lwjgl.opengl.GLCapabilities@5ff53273"]
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```
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:::
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I hope you liked this 3D graphics example.
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Note that if you want to render closeups of the moon, you will use higher resolution data and split it into smaller texture tiles and different resolutions.
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Note that in practise you will
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* use higher resolution data and map the data onto texture tiles
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* generate textures containing normal maps offline
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* create a multiresolution map
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* you use tessellation to increase the mesh resolution
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* you will use elevation data to deform the mesh
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```{=html}

src/opengl_visualization/main.clj

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(GLFW/glfwTerminate)
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;; I hope you liked this 3D graphics example.
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;; Note that if you want to render closeups of the moon, you will use higher resolution data and split it into smaller texture tiles and different resolutions.
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;;
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;; Note that in practise you will
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;; * use higher resolution data and map the data onto texture tiles
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;; * generate textures containing normal maps offline
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;; * create a multiresolution map
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;; * you use tessellation to increase the mesh resolution
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;; * you will use elevation data to deform the mesh

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