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Note that if you want to render closeups of the moon, you will use higher resolution data and split it into smaller texture tiles and different resolutions.
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Note that in practise you will
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* use higher resolution data and map the data onto texture tiles
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* generate textures containing normal maps offline
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* create a multiresolution map
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* you use tessellation to increase the mesh resolution
Copy file name to clipboardExpand all lines: src/opengl_visualization/main.clj
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@@ -785,4 +785,10 @@ void main()
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(GLFW/glfwTerminate)
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;; I hope you liked this 3D graphics example.
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;; Note that if you want to render closeups of the moon, you will use higher resolution data and split it into smaller texture tiles and different resolutions.
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;;
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;; Note that in practise you will
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;; * use higher resolution data and map the data onto texture tiles
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;; * generate textures containing normal maps offline
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;; * create a multiresolution map
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;; * you use tessellation to increase the mesh resolution
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;; * you will use elevation data to deform the mesh
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