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Changed rotation, cloud strength, and light position
1 parent ecec7d6 commit ed6b625

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Lines changed: 5 additions & 4 deletions

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src/volumetric_clouds/main.clj

Lines changed: 5 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -935,9 +935,9 @@ void main()
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(defn setup-fog-uniforms
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[program width height]
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(let [rotation (mulm (rotation-matrix-3d-y (to-radians 30.0)) (rotation-matrix-3d-x (to-radians -20.0)))
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(let [rotation (mulm (rotation-matrix-3d-y (to-radians 40.0)) (rotation-matrix-3d-x (to-radians -20.0)))
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focal-length (/ (* 0.5 width) (tan (to-radians 30.0)))
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light (normalize (vec3 4 1 10))]
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light (normalize (vec3 6 1 10))]
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(GL20/glUseProgram program)
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(GL20/glUniform2f (GL20/glGetUniformLocation program "resolution") width height)
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(GL20/glUniform3f (GL20/glGetUniformLocation program "light") (light 0) (light 1) (light 2))
@@ -1074,7 +1074,7 @@ float remap_noise(vec3 idx)
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}"))
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(def cloud-strength 5.0)
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(def cloud-strength 6.5)
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(bufimg/tensor->image (rgba-array->bufimg (render-noise 640 480 constant-scatter no-shadow (cloud-transfer "remap_noise" 0.01) remap-clamp (remap-noise "noise" 0.45 0.9 cloud-strength) noise-shader) 640 480))
@@ -1085,6 +1085,8 @@ float remap_noise(vec3 idx)
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(bufimg/tensor->image (rgba-array->bufimg (render-noise 640 480 constant-scatter no-shadow (cloud-transfer "remap_noise" 0.01) remap-clamp (remap-noise "octaves" 0.45 0.9 cloud-strength) (noise-octaves (octaves 4 0.5)) noise-shader) 640 480))
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;; # Mie scattering
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(def mie-scatter
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(template/fn [g]
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"#version 450 core
@@ -1102,7 +1104,6 @@ float in_scatter(vec3 point, vec3 direction)
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}"))
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;; # Mie scattering
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(def mie-probe
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(template/fn [mu]
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"#version 450 core

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