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Add warnings on map load for objects being outside of the map, fix edge case where building was processed when even if its origin cell was outside of the map
Copy file name to clipboardExpand all lines: src/TSMapEditor/Config/Translations/en/Translation_en.ini
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@@ -77,8 +77,11 @@ MapLoader.ReadBuildings.UpgradeInvalid=Building {0} has an upgrade {1}, but@{2}d
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MapLoader.ReadBuildings.UpgradeCountMismatch=Building {0} at {1} has more upgrades ({2}) than specified by its Upgrades= value ({3}) in Rules. Skipping adding one or more of the building's upgrades.
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MapLoader.CheckFoundationCell.TileOutOfBounds=Building {0} has been placed outside of the map at {1}. Skipping adding it to map.
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MapLoader.ReadAircraft.AircraftTypeNotFound=Unable to find aircraft type {0} - skipping adding it to map.
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MapLoader.ReadAircraft.AircraftOutsideOfMap=Warning: The map has an aircraft "{0}" ({1}) placed outside of the valid map area at {2}, {3}.
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MapLoader.ReadUnits.UnitTypeNotFound=Unable to find unit type {0} - skipping adding it to map.
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MapLoader.ReadUnits.UnitOutsideOfMap=Warning: The map has a unit "{0}" ({1}) placed outside of the valid map area at {2}, {3}.
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MapLoader.ReadInfantry.InfantryTypeNotFound=Unable to find infantry type {0} - skipping adding it to map.
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MapLoader.ReadInfantry.InfantryOutsideOfMap=Warning: The map has an infantry "{0}" ({1}) placed outside of the valid map area at {2}, {3}.
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MapLoader.ReadSmudges.InvalidSmudgeSyntax=Invalid syntax in smudge defined in map: {0}
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MapLoader.ReadSmudges.InvalidSmudgeSyntaxAtPosition=Invalid syntax in smudge at {0},{1}: {2}
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MapLoader.ReadSmudges.SmudgeTypeNotFound=Cell at {0},{1} contains a smudge '{2}' that does not exist in Rules.ini. Ignoring it.
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