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IsNullOrEmptyStateTrigger.cs
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132 lines (114 loc) · 4.9 KB
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// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System.Collections;
using System.Collections.Specialized;
using Microsoft.Toolkit.Uwp.Helpers;
using Windows.Foundation.Collections;
using Windows.UI.Xaml;
namespace Microsoft.Toolkit.Uwp.UI.Triggers
{
/// <summary>
/// Enables a state if an Object is <c>null</c> or a String/IEnumerable is empty
/// </summary>
public class IsNullOrEmptyStateTrigger : StateTriggerBase
{
/// <summary>
/// Gets or sets the value used to check for <c>null</c> or empty.
/// </summary>
public object Value
{
get { return GetValue(ValueProperty); }
set { SetValue(ValueProperty, value); }
}
/// <summary>
/// Identifies the <see cref="Value"/> DependencyProperty
/// </summary>
public static readonly DependencyProperty ValueProperty =
DependencyProperty.Register(nameof(Value), typeof(object), typeof(IsNullOrEmptyStateTrigger), new PropertyMetadata(null, OnValuePropertyChanged));
/// <summary>
/// Initializes a new instance of the <see cref="IsNullOrEmptyStateTrigger"/> class.
/// </summary>
public IsNullOrEmptyStateTrigger()
{
SetActive(true);
}
private static void OnValuePropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
{
var obj = (IsNullOrEmptyStateTrigger)d;
var val = e.NewValue;
if (val == null)
{
return;
}
// Try to listen for various notification events
// Starting with INotifyCollectionChanged
var valNotifyCollection = val as INotifyCollectionChanged;
if (valNotifyCollection != null)
{
var weakEvent = new WeakEventListener<INotifyCollectionChanged, object, NotifyCollectionChangedEventArgs>(valNotifyCollection)
{
OnEventAction = (instance, source, args) => obj.SetActive(IsNullOrEmpty(instance)),
OnDetachAction = (weakEventListener) => valNotifyCollection.CollectionChanged -= weakEventListener.OnEvent
};
valNotifyCollection.CollectionChanged += weakEvent.OnEvent;
return;
}
// Not INotifyCollectionChanged, try IObservableVector
var valObservableVector = val as IObservableVector<object>;
if (valObservableVector != null)
{
var weakEvent = new WeakEventListener<IObservableVector<object>, object, IVectorChangedEventArgs>(valObservableVector)
{
OnEventAction = (instance, source, args) => obj.SetActive(IsNullOrEmpty(instance)),
OnDetachAction = (weakEventListener) => valObservableVector.VectorChanged -= weakEventListener.OnEvent
};
valObservableVector.VectorChanged += weakEvent.OnEvent;
return;
}
// Not INotifyCollectionChanged, try IObservableMap
var valObservableMap = val as IObservableMap<object, object>;
if (valObservableMap != null)
{
var weakEvent = new WeakEventListener<IObservableMap<object, object>, object, IMapChangedEventArgs<object>>(valObservableMap)
{
OnEventAction = (instance, source, args) => obj.SetActive(IsNullOrEmpty(instance)),
OnDetachAction = (weakEventListener) => valObservableMap.MapChanged -= weakEventListener.OnEvent
};
valObservableMap.MapChanged += weakEvent.OnEvent;
}
}
private static bool IsNullOrEmpty(object val)
{
if (val == null)
{
return true;
}
// Object is not null, check for an empty string
var valString = val as string;
if (valString != null)
{
return valString.Length == 0;
}
// Object is not a string, check for an empty ICollection (faster)
var valCollection = val as ICollection;
if (valCollection != null)
{
return valCollection.Count == 0;
}
// Object is not an ICollection, check for an empty IEnumerable
var valEnumerable = val as IEnumerable;
if (valEnumerable != null)
{
foreach (var item in valEnumerable)
{
// Found an item, not empty
return false;
}
return true;
}
// Not null and not a known type to test for emptiness
return false;
}
}
}