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Tidy up docs
* Update cleaners.rst * Update regrass.rst
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docs/plugins/cleaners.rst

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``-a``, ``--all``
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Equivalent to ``--map --units --items --plants``.
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Equivalent to ``--map --units --items``.
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``-m``, ``--map``
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Clean selected map tiles. Cleans most spatter by default, but not mud,
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snow, or item spatter.
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``-d``, ``--mud``
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Also remove mud from map tiles.
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Also remove mud from map tiles. Excludes mud required for farm plots.
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``-s``, ``--snow``
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Also remove snow coverings from map tiles.
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``-t``, ``--item``
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``-g``, ``--grass``
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Remove unused (entirely depleted) grass events from map blocks. DF will
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create a grass events for each type of grass that grows in a block, but
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doesn't remove them if you were to pave over everything, or they got
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doesn't remove them if you pave over everything, or the grass got
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depleted and entirely replaced with a different type. Could possibly
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improve FPS if you had a ton of unused grass events everywhere (a likely
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outcome of using ``regrass --new``). Requires ``--map`` option to be
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``--snow``, ``--item``, or ``--grass``.
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``-u``, ``--units``
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Clean all contaminants off of units in the selected area. Not affected by
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map options that specify spatter types (e.g., snow). They will always be
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map options that specify spatter types (e.g., snow). Units will always be
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completely cleaned.
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``-i``, ``--items``
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Clean all contaminants off of items in the selected area (including those

docs/plugins/regrass.rst

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Operates on floors, stairs, and ramps. Also works underneath shrubs, saplings,
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and tree trunks. Ignores furrowed soil and wet sand (beaches).
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The `cleaners` tool can help remove grass if you messed up and suddenly there's
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staring eyeballs all over your fort. `gui/tiletypes` can then be used to
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change the soil back to stone.
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The `cleaners` tool can help remove grass if you messed up and suddenly there
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are staring eyeballs growing all over your fort. `gui/tiletypes` can then be used
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to change the soil back to stone.
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Usage
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-----

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