@@ -91,12 +91,12 @@ Options
9191-------
9292
9393``-a ``, ``--all ``
94- Equivalent to ``--map --units --items --plants ``.
94+ Equivalent to ``--map --units --items ``.
9595``-m ``, ``--map ``
9696 Clean selected map tiles. Cleans most spatter by default, but not mud,
9797 snow, or item spatter.
9898``-d ``, ``--mud ``
99- Also remove mud from map tiles.
99+ Also remove mud from map tiles. Excludes mud required for farm plots.
100100``-s ``, ``--snow ``
101101 Also remove snow coverings from map tiles.
102102``-t ``, ``--item ``
@@ -106,7 +106,7 @@ Options
106106``-g ``, ``--grass ``
107107 Remove unused (entirely depleted) grass events from map blocks. DF will
108108 create a grass events for each type of grass that grows in a block, but
109- doesn't remove them if you were to pave over everything, or they got
109+ doesn't remove them if you pave over everything, or the grass got
110110 depleted and entirely replaced with a different type. Could possibly
111111 improve FPS if you had a ton of unused grass events everywhere (a likely
112112 outcome of using ``regrass --new ``). Requires ``--map `` option to be
@@ -122,7 +122,7 @@ Options
122122 ``--snow ``, ``--item ``, or ``--grass ``.
123123``-u ``, ``--units ``
124124 Clean all contaminants off of units in the selected area. Not affected by
125- map options that specify spatter types (e.g., snow). They will always be
125+ map options that specify spatter types (e.g., snow). Units will always be
126126 completely cleaned.
127127``-i ``, ``--items ``
128128 Clean all contaminants off of items in the selected area (including those
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