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Copy file name to clipboardExpand all lines: docs/changelog.txt
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- `strangemood`: manually-triggered Macabre moods will now correctly request up to 3 bones/remains for the primary component instead of only 1
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- `regrass`: no longer add all compatible grass types when using ``--force`` without ``--new``
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- `regrass`: ``--mud`` now converts muddy slade to grass, consistent with normal DF behavior
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- `gui/pathable`: fix hang when showing trade depot wagon access and a trade depot is submerged under water
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- `gui/pathable`: fix hang when showing trade depot wagon access and a trade depot is submerged under water or magma
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- `gui/pathable`: fix representation of wagon paths over stairs and through doors
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- DFHack state for a site is now properly saved when retiring a fort
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- `gui/teleport`: fix issue when teleporting units that are not prone, resulting in later issues with phantom "cannot build here: unit blocking tile" messages
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