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Copy file name to clipboardExpand all lines: data/blueprints/dreamfort.csv
+40-2Lines changed: 40 additions & 2 deletions
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@@ -89,7 +89,7 @@ orders import library/furnace,,,Automated production of basic furnace-related it
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gui/quickfort,/guildhall2_default,Yes,"Build library and non-denominational temple, and prepare space for future temples and guildhalls. Run when the guildhall level has been dug out."
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gui/quickfort,/services3,Yes,"Extend the dining room and hospital, and start the jail. Run when your population grows to about 20."
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gui/quickfort,/apartments2,Yes,Build and zone bedrooms. Run when the first apartment level has been dug out and you have outgrown your starter dormintory.
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gui/quickfort,/suites2,Yes,Build rooms that you can zone for your nobles. Run when the suites level has been dug out and you are approaching a population of 50.
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gui/quickfort,/suites2_default,Yes,Build rooms that you can zone for your nobles. Run when the suites level has been dug out and you are approaching a population of 50.
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gui/quickfort,/crypt2,Yes,Build a small group of tombs. Run when the crypt level has been dug out and you have outgrown your starter tomb on the farming level.
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gui/quickfort,/surface8,Yes,"Build extended trap corridors. If you have a strong military, you might not need this."
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gui/quickfort,/farming3,Yes,Add in all the doors we couldn't afford to build earlier.
@@ -2769,12 +2769,14 @@ Apartments Walkthrough:
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"#meta label(suites2_default) start(central stairs) message(Remember to enqueue manager orders for this blueprint.) build furniture, set traffic patterns, create zones, and assign them to nobles and administrators"
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traffic_suites/suites_traffic
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build_suites/suites_build
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smooth_suites/suites_smooth
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zone_suites/suites_zone
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""
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"#meta label(suites2_no_zones) start(central stairs) message(Remember to enqueue manager orders for this blueprint.
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rooms are left unzoned so you can configure them for specific nobles.) build furniture and set traffic patterns"
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traffic_suites/suites_traffic
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build_suites/suites_build
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smooth_suites/suites_smooth
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#dig label(suites_traffic) start(18; 18; central stairs) hidden() don't path through other dwarves' rooms
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