Attached is the full spew from USD 25.05. Can this be improved?
Some examples:
Node interface error: Input 'geometry_opacity' doesn't match declaration: <open_pbr_surface name="Surface" type="surfaceshader">
Warning (secondary thread): in SanitizeGeomSubsets at line 346 of C:\g\163073426\USD\pxr\imaging\hdSt\meshTopology.cpp -- Face index 0 is repeated between geom subsets
Warning (secondary thread): in SanitizeGeomSubsets at line 346 of C:\g\163073426\USD\pxr\imaging\hdSt\meshTopology.cpp -- Face index 1 is repeated between geom subsets
Warning (secondary thread): in SanitizeGeomSubsets at line 346 of C:\g\163073426\USD\pxr\imaging\hdSt\meshTopology.cpp -- Face index 2 is repeated between geom subsets
Warning: in _ValidateCompilation at line 212 of C:\g\163073426\USD\pxr\imaging\hdSt\glslProgram.cpp -- Failed to compile shader (FRAGMENT_SHADER): 0(5425) : error C1503: undefined variable "HdGetSampler_N11_file"
0(5427) : error C1503: undefined variable "HdGetSampler_N10_file"
0(5429) : error C1503: undefined variable "HdGetSampler_N6_file"
0(5431) : error C1503: undefined variable "HdGetSampler_N1_file"
ERROR: Usdview encountered an error while rendering.
Error in 'pxrInternal_v0_25_5__pxrReserved__::HdSt_ApplyMaterialXFilter' at line 1487 in file C:\g\163073426\USD\pxr\imaging\hdSt\materialXFilter.cpp : 'Unable to create the Glslfx Shader.
MxException: Could not find a nodedef for node 'Surface''
ERROR: Usdview encountered an error while rendering.
Error in 'pxrInternal_v0_25_5__pxrReserved__::HdSt_DrawBatch::_GetDrawingProgram' at line 391 in file C:\g\163073426\USD\pxr\imaging\hdSt\drawBatch.cpp : 'Failed to compile shader for prim /World/plane_grp/mainBody_grp/bottle_grp/bottle_geo.'
Error in 'pxrInternal_v0_25_5__pxrReserved__::HdSt_DrawBatch::_GetDrawingProgram' at line 391 in file C:\g\163073426\USD\pxr\imaging\hdSt\drawBatch.cpp : 'Failed to compile shader for prim /World/masonJar_grp/jar_geo_n3d.'
Error in 'pxrInternal_v0_25_5__pxrReserved__::HdSt_DrawBatch::_GetDrawingProgram' at line 391 in file C:\g\163073426\USD\pxr\imaging\hdSt\drawBatch.cpp : 'Failed to compile shader for prim /World/orangeJuice_grp/juice_geo_ORIG.'
Error in 'pxrInternal_v0_25_5__pxrReserved__::HdSt_DrawBatch::_GetDrawingProgram' at line 391 in file C:\g\163073426\USD\pxr\imaging\hdSt\drawBatch.cpp : 'Failed to compile shader for prim /World/plane_grp/mainBody_grp/bottle_grp/bottle_geo.'
Error in 'pxrInternal_v0_25_5__pxrReserved__::HdSt_DrawBatch::_GetDrawingProgram' at line 391 in file C:\g\163073426\USD\pxr\imaging\hdSt\drawBatch.cpp : 'Failed to compile shader for prim /World/masonJar_grp/jar_geo_n3d.'
Error in 'pxrInternal_v0_25_5__pxrReserved__::HdSt_DrawBatch::_GetDrawingProgram' at line 391 in file C:\g\163073426\USD\pxr\imaging\hdSt\drawBatch.cpp : 'Failed to compile shader for prim /World/orangeJuice_grp/juice_geo_ORIG.'
spew.txt
Attached is the full spew from USD 25.05. Can this be improved?
Some examples:
spew.txt