(Specifically newer Samsung devices using Exynos chip (e.x European market Samsung S24 or Samsung A56 5G)
Encountered a rendering regression in Chrome version 151 on Android devices using Samsung Xclipse GPUs. WebGL content
Google has acknowledged the regression and implemented an ANGLE workaround that disables robust buffer access on Xclipse GPUs:
https://chromium-review.googlesource.com/c/angle/angle/+/8265428
The fix was backported to Chrome 152:
https://chromium-review.googlesource.com/c/angle/angle/+/8276357
Even though this will get fixed automagically as version 152 is fully rolled out it would be beneficial to understand what could trigger this in Heaps. If its rendering operations, shader patterns, buffer layouts, or instancing behavior make the issue reproducible.
The original issue thread on google https://issuetracker.google.com/issues/547065826
The visual issue is reproducible in the official heaps demos on said devices.
It is very prominent with Base2D Demo and also in the Base3D Demo (slightly harder to see but only one triangle being shaded on the cube).

(Specifically newer Samsung devices using Exynos chip (e.x European market Samsung S24 or Samsung A56 5G)
Encountered a rendering regression in Chrome version 151 on Android devices using Samsung Xclipse GPUs. WebGL content
Google has acknowledged the regression and implemented an ANGLE workaround that disables robust buffer access on Xclipse GPUs:
https://chromium-review.googlesource.com/c/angle/angle/+/8265428
The fix was backported to Chrome 152:
https://chromium-review.googlesource.com/c/angle/angle/+/8276357
Even though this will get fixed automagically as version 152 is fully rolled out it would be beneficial to understand what could trigger this in Heaps. If its rendering operations, shader patterns, buffer layouts, or instancing behavior make the issue reproducible.
The original issue thread on google https://issuetracker.google.com/issues/547065826
The visual issue is reproducible in the official heaps demos on said devices.
It is very prominent with Base2D Demo and also in the Base3D Demo (slightly harder to see but only one triangle being shaded on the cube).