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lipsync sphere hidden
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Plugin.cs

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Original file line numberDiff line numberDiff line change
@@ -283,6 +283,8 @@ static public void LipSyncStart()
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_audioSource.Play();
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voiceObject = GameObject.CreatePrimitive(PrimitiveType.Sphere);
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voiceObject.GetComponent<SphereCollider>().enabled = false;
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voiceObject.GetComponent<MeshRenderer>().enabled = false;
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voiceObject.transform.position = new Vector3(-66, 12, -82);
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}

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