The scene tree is currently loosely ordered by the time a node was added. This works for a large portion of the cases including when synchronizing across multiplayer and initializing the world on load. After playing around with the search I found that I could inconsistently reorder nodes sometimes and desync the order from the intended order.
There needs to be some kind of mechanism to order the nodes in the scene tree at least visually to avoid confusion. This mechanism would enforce the node order present on the host instance.
The scene tree is currently loosely ordered by the time a node was added. This works for a large portion of the cases including when synchronizing across multiplayer and initializing the world on load. After playing around with the search I found that I could inconsistently reorder nodes sometimes and desync the order from the intended order.
There needs to be some kind of mechanism to order the nodes in the scene tree at least visually to avoid confusion. This mechanism would enforce the node order present on the host instance.