From f2dd0d97f2cfe43453fd71be1b8e8205aafc0518 Mon Sep 17 00:00:00 2001 From: Fadi Alzahrani <24229327+111100001@users.noreply.github.com> Date: Sat, 25 Jul 2026 13:54:01 +0300 Subject: [PATCH] add the cloud feature in the README for better visibility Updated README.md to reflect new features and usage instructions. --- README.md | 14 ++++++++++++++ 1 file changed, 14 insertions(+) diff --git a/README.md b/README.md index d62b9fa6..1ce05318 100644 --- a/README.md +++ b/README.md @@ -160,6 +160,20 @@ enable_api = true [lua] paths = [] +[cloud] +# Optional Steam Cloud save redirection for unlocked ("lua") games, powered by +# CloudRedirect (https://github.com/Selectively11/CloudRedirect). +# When enabled, OpenSteamTool loads cloud_redirect.dll inside Steam, registers +# every addappid() game as a redirected app, and routes their Steam Cloud RPCs +# through CloudRedirect's cloud-save engine. +# +# Provider sign-in (Google Drive / OneDrive / local folder) is still done through +# CloudRedirect's own companion app — OpenSteamTool only hosts the DLL. +enabled = false +# Path to cloud_redirect.dll. Absolute, or relative to the Steam root directory. +# Defaults to "/cloud_redirect.dll" when unset. +# library = "cloud_redirect.dll" + [inject] # Optional library injection into game processes. # The injected library must match the target process architecture.