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EvilJagaGenius's Request's #2

@RetroGamer02

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@RetroGamer02
  • Level transition music replaced with FreeDoom's and reduced to 6 channels.
  • E1M4 - Some Box's restored
  • E1M5 - Big room has Nuke Pits again
  • E1M5 - Zombie's at start missing elevator raise trigger so I found best to move the zombies so the player has time to react at level load.
  • E1M5 - Texture alignment fixed.
  • General - Switches not changing texture needs investigation.
  • E1M6 - FPS Chugs some optimalizations applied may need more.
  • General - Save dropped on level E1M7 possible save buffer issue?
  • General -FreeDoom Dialog added in d_englsh.h and Doom 1 hardcoded for now.

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