Skip to content

Binary format decoding doesn't support ZSTD compression #12

Description

@RaspyPiStyLiS

Roblox has supported ZSTD compression on chunks for a while now by checking for the magic number (0xFD2FB528) on the start of compressed data.

I have made a patch on my end using github.com/klauspost/compress/zstd but due to my limited knowledge of Go I don't feel like it's adequate for a pull request.

But I have attached an example file using ZSTD compression for testing.

Activity

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Metadata

Metadata

Assignees

No one assigned

    Type

    No type

    Projects

    No projects

      Milestone

      No milestone

      Relationships

      None yet

      Development

      No branches or pull requests

      Issue actions