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[Bug] from 308 to lastest 324, Crashing during Compiling ShaderCache/PPTC on Super Mario Wonder #456

Description

@hong620

Prerequisites

  • I am confident that my issue has not been reported already in open OR closed issues.
  • I am able to reliably reproduce the issue on the latest stable or canary version.
  • I am not using an unofficial build (Flatpak, Emudeck, etc.).
  • I am a silly goose and didn't read these boxes.
  • I am a silly goose and DID read these boxes.

Description of the issue

was update jump from 303 to 324, using Nvidia 596.36, DualSense, tested super mario wonder,
i noticed somehow shader and PPTC compiling speed is much slower then 303, then it crash with 'Out of Memory' error during compile shader in 2900 rish, on 3700 total.
even it's totally enough in 64GB memory.
so i'd downgrade and test every canary build to trigger the crash during shader compile, confirm 307 isn't affected.
but in a same time 307 has 'no rumble' issues that test those to confirm 305 isn't affected on rumble issue.
but now Compiling PPTC crashed 7070 rish, on 11700 total.
from 305 and older. and quit test from here.
all test setted in keyboard state without controller connect, so i bet it's not related with issue #455

Reproduction steps

  1. launch the game to pre compile the shader cache
  2. queue PPTC compilation

Log file

Ryujinx_Canary_1.3.324_2026-06-28_22-49-28.log
Ryujinx_Canary_1.3.305_2026-06-28_22-39-06.log
Ryujinx_Canary_1.3.305_2026-06-28_23-02-45.log
Ryujinx_Canary_1.3.304_2026-06-28_23-10-14.log
Ryujinx_Canary_1.3.303_2026-06-28_23-17-14.log

OS

Windows 11 (26200.8246)

Ryujinx version

1.3.324

Game version

1.0.1

CPU

Intel i7-13700K

GPU

NVIDIA RTX 3070

RAM

64GB

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