|
262 | 262 | #define SA1_ANIM_MAZE_AIR_CORNER 592 |
263 | 263 | #define SA1_ANIM_EGG_BALL_PIPES 593 |
264 | 264 |
|
265 | | -#define SA1_ANIM_PLATFORM_HORZ_6_2 598 |
266 | | -#define SA1_ANIM_PLATFORM_SQU_6_2 599 |
267 | | -#define SA1_ANIM_PLATFORM_LONG_6_2 600 |
268 | | -#define SA1_ANIM_BOUNCE_BLOCK_6_2 601 |
269 | | -#define SA1_ANIM_CRUMBLE_PLATFORM_6_2 602 |
270 | | -#define SA1_ANIM_CONVEYOR_BELT_6_SLIM 603 |
271 | | -#define SA1_ANIM_CONVEYOR_BELT_6_WIDE 604 |
272 | | -#define SA1_ANIM_PLATFORM_HORZ_7_1 605 |
273 | | -#define SA1_ANIM_CHAO_HUNT_COUNTER_BACKDROP 606 |
274 | | -#define SA1_ANIM_BOSS_1_BODY 607 |
275 | | -#define SA1_ANIM_BOSS_1_HAMMER_SEGMENT 608 |
276 | | -#define SA1_ANIM_BOSS_1_HAMMER 609 |
277 | | -#define SA1_ANIM_BOSS_1_EGGMAN 610 |
278 | | -#define SA1_ANIM_BOSS_1_EXPLOSION 611 |
279 | | -#define SA1_ANIM_BOSS_1_BODY_NO_BELT 612 |
280 | | -#define SA1_ANIM_BOSS_1_BELT_FRONT_L 613 |
281 | | -#define SA1_ANIM_BOSS_1_BELT_FRONT_R 614 |
282 | | -#define SA1_ANIM_BOSS_1_BELT_BACK_L 615 |
283 | | -#define SA1_ANIM_BOSS_1_BELT_BACK_R 616 |
284 | | -#define SA1_ANIM_BOSS_2_BASE 617 |
285 | | -#define SA1_ANIM_BOSS_2_EGGMAN 618 |
286 | | -#define SA1_ANIM_BOSS_2_SPRING 619 |
287 | | -#define SA1_ANIM_BOSS_2 620 |
288 | | -#define SA1_ANIM_BOSS_2_NO_SPRING 621 |
289 | | -#define SA1_ANIM_BOSS_3_EGGMAN 622 |
290 | | -#define SA1_ANIM_BOSS_3_STAR_DISC 623 |
291 | | -#define SA1_ANIM_BOSS_3_MOBILE 624 |
292 | | -#define SA1_ANIM_BOSS_3_SPIKE_BALL 625 |
293 | | -#define SA1_ANIM_BOSS_4_BODY 626 |
294 | | -#define SA1_ANIM_BOSS_4_DRILL4 627 |
295 | | -#define SA1_ANIM_BOSS_4 628 |
296 | | -#define SA1_ANIM_BOSS_4_EGGMAN 629 |
297 | | -#define SA1_ANIM_BOSS_4_ICICLE 630 |
298 | | - |
299 | | -#define SA1_ANIM_653 653 |
300 | | - |
301 | | -#define SA1_ANIM_BOSS_5_ROCKET 656 |
302 | | -#define SA1_ANIM_BOSS_5_DEFEATED 657 |
303 | | -#define SA1_ANIM_BOSS_5_PARTS 658 |
304 | | -#define SA1_ANIM_BOSS_6_SEGMENT 659 |
305 | | -#define SA1_ANIM_BOSS_6_EGGMAN 660 |
306 | | -#define SA1_ANIM_BOSS_6_SPIKE 661 |
307 | | -#define SA1_ANIM_BOSS_6_BODY 662 |
308 | | -#define SA1_ANIM_BOSS_6_LASER 663 |
309 | | -#define SA1_ANIM_BOSS_6_PROJ 664 |
310 | | -#define SA1_ANIM_BOSS_XTRA_HEAD 665 |
311 | | -#define SA1_ANIM_BOSS_XTRA_PALETTE 666 |
312 | | -#define SA1_ANIM_BOSS_XTRA_HIP 667 |
313 | | -#define SA1_ANIM_BOSS_XTRA_PROPULSION 668 |
314 | | -#define SA1_ANIM_BOSS_XTRA_BEARING 669 |
315 | | -#define SA1_ANIM_BOSS_XTRA_CAPSULE 670 |
316 | | -#define SA1_ANIM_BOSS_XTRA_CAPSULE_PART 671 |
317 | | -#define SA1_ANIM_BOSS_XTRA_LASER 672 |
318 | | -#define SA1_ANIM_BOSS_XTRA_ARM 673 |
319 | | -#define SA1_ANIM_BOSS_XTRA_ARM_BEARING 674 |
320 | | -#define SA1_ANIM_BOSS_XTRA_LIGHT_CHARGE 675 |
321 | | -#define SA1_ANIM_BOSS_XTRA_ROCK0 676 |
322 | | -#define SA1_ANIM_BOSS_XTRA_ROCK1 677 |
323 | | -#define SA1_ANIM_BOSS_XTRA_ROCK2 678 |
324 | | -#define SA1_ANIM_BOSS_X2_DRILL 679 |
325 | | -#define SA1_ANIM_BOSS_X2_EGGMAN 680 |
326 | | -#define SA1_ANIM_BOSS_X2_WHEEL 681 |
327 | | -#define SA1_ANIM_BOSS_X2_EGGDRILLSTER 682 |
328 | | -#define SA1_ANIM_BOSS_X1_EGGMOBILE_DECO 683 |
329 | | -#define SA1_ANIM_BOSS_X1_EGGMOBILE 684 |
330 | | -#define SA1_ANIM_BOSS_X1_BALL 685 |
331 | | -#define SA1_ANIM_BOSS_X1_EGGMAN 686 |
332 | | -#define SA1_ANIM_EGGX_BODY 687 |
333 | | -#define SA1_ANIM_EGGX_ROTARY 688 |
334 | | -#define SA1_ANIM_EGGX_HAND 689 |
335 | | -#define SA1_ANIM_EGGX_BALL 690 |
336 | | -#define SA1_ANIM_EGGX_EGGMAN 691 |
337 | | -#define SA1_ANIM_EGGMOBILE 693 |
338 | | -#define SA1_ANIM_EGGMAN 694 |
| 265 | +#define SA1_ANIM_PLATFORM_HORZ_6_2 598 |
| 266 | +#define SA1_ANIM_PLATFORM_SQU_6_2 599 |
| 267 | +#define SA1_ANIM_PLATFORM_LONG_6_2 600 |
| 268 | +#define SA1_ANIM_BOUNCE_BLOCK_6_2 601 |
| 269 | +#define SA1_ANIM_CRUMBLE_PLATFORM_6_2 602 |
| 270 | +#define SA1_ANIM_CONVEYOR_BELT_6_SLIM 603 |
| 271 | +#define SA1_ANIM_CONVEYOR_BELT_6_WIDE 604 |
| 272 | +#define SA1_ANIM_PLATFORM_HORZ_7_1 605 |
| 273 | +#define SA1_ANIM_CHAO_HUNT_COUNTER_BACKDROP 606 |
| 274 | +#define SA1_ANIM_BOSS_1_BODY 607 |
| 275 | +#define SA1_ANIM_BOSS_1_HAMMER_SEGMENT 608 |
| 276 | +#define SA1_ANIM_BOSS_1_HAMMER 609 |
| 277 | +#define SA1_ANIM_BOSS_1_EGGMAN 610 |
| 278 | +#define SA1_ANIM_BOSS_1_EXPLOSION 611 |
| 279 | +#define SA1_ANIM_BOSS_1_BODY_NO_BELT 612 |
| 280 | +#define SA1_ANIM_BOSS_1_BELT_FRONT_L 613 |
| 281 | +#define SA1_ANIM_BOSS_1_BELT_FRONT_R 614 |
| 282 | +#define SA1_ANIM_BOSS_1_BELT_BACK_L 615 |
| 283 | +#define SA1_ANIM_BOSS_1_BELT_BACK_R 616 |
| 284 | +#define SA1_ANIM_BOSS_2_BASE 617 |
| 285 | +#define SA1_ANIM_BOSS_2_EGGMAN 618 |
| 286 | +#define SA1_ANIM_BOSS_2_SPRING 619 |
| 287 | +#define SA1_ANIM_BOSS_2 620 |
| 288 | +#define SA1_ANIM_BOSS_2_NO_SPRING 621 |
| 289 | +#define SA1_ANIM_BOSS_3_EGGMAN 622 |
| 290 | +#define SA1_ANIM_BOSS_3_STAR_DISC 623 |
| 291 | +#define SA1_ANIM_BOSS_3_MOBILE 624 |
| 292 | +#define SA1_ANIM_BOSS_3_SPIKE_BALL 625 |
| 293 | +#define SA1_ANIM_BOSS_4_BODY 626 |
| 294 | +#define SA1_ANIM_BOSS_4_DRILL4 627 |
| 295 | +#define SA1_ANIM_BOSS_4 628 |
| 296 | +#define SA1_ANIM_BOSS_4_EGGMAN 629 |
| 297 | +#define SA1_ANIM_BOSS_4_ICICLE 630 |
| 298 | +#define SA1_ANIM_BOSS_5_PHASE1_ACTIVATE 631 |
| 299 | +#define SA1_ANIM_BOSS_5_PHASE1_IDLE 632 |
| 300 | +#define SA1_ANIM_BOSS_5_PHASE1_TURN 633 |
| 301 | +#define SA1_ANIM_BOSS_5_PHASE1_HIT 634 |
| 302 | +#define SA1_ANIM_BOSS_5_PHASE1_GROUND 635 |
| 303 | +#define SA1_ANIM_BOSS_5_PHASE1_SPIN 636 |
| 304 | +#define SA1_ANIM_BOSS_5_PHASE1_SPINDASH 637 |
| 305 | +#define SA1_ANIM_BOSS_5_PHASE1_GLIDE 638 |
| 306 | +#define SA1_ANIM_BOSS_5_PHASE1_GLIDE_TURN 639 |
| 307 | +#define SA1_ANIM_BOSS_5_PHASE1_LAND 640 |
| 308 | +#define SA1_ANIM_BOSS_5_PHASE1_FACEPLANT 641 |
| 309 | +#define SA1_ANIM_BOSS_5_PHASE1_COVER 642 |
| 310 | +#define SA1_ANIM_BOSS_5_PHASE1_PUNCH 643 |
| 311 | +#define SA1_ANIM_BOSS_5_PHASE2_IDLE 644 |
| 312 | +#define SA1_ANIM_BOSS_5_PHASE2_TURN 645 |
| 313 | +#define SA1_ANIM_BOSS_5_PHASE2_HIT 646 |
| 314 | +#define SA1_ANIM_BOSS_5_PHASE2_GROUND 647 |
| 315 | +#define SA1_ANIM_BOSS_5_PHASE2_SPIN 648 |
| 316 | +#define SA1_ANIM_BOSS_5_PHASE2_SPINDASH 649 |
| 317 | +#define SA1_ANIM_BOSS_5_PHASE2_GLIDE 650 |
| 318 | +#define SA1_ANIM_BOSS_5_PHASE2_GLIDE_TURN 651 |
| 319 | +#define SA1_ANIM_BOSS_5_PHASE2_LAND 652 |
| 320 | +#define SA1_ANIM_BOSS_5_PHASE2_FACEPLANT 653 |
| 321 | +#define SA1_ANIM_BOSS_5_PHASE2_COVER 654 |
| 322 | +#define SA1_ANIM_BOSS_5_PHASE2_LAUNCH_ROCKET 655 |
| 323 | +#define SA1_ANIM_BOSS_5_PHASE2_ROCKET 656 |
| 324 | +#define SA1_ANIM_BOSS_5_PHASE2_DEFEATED 657 |
| 325 | +#define SA1_ANIM_BOSS_5_PHASE2_PARTS 658 |
| 326 | +#define SA1_ANIM_BOSS_6_SEGMENT 659 |
| 327 | +#define SA1_ANIM_BOSS_6_EGGMAN 660 |
| 328 | +#define SA1_ANIM_BOSS_6_SPIKE 661 |
| 329 | +#define SA1_ANIM_BOSS_6_BODY 662 |
| 330 | +#define SA1_ANIM_BOSS_6_LASER 663 |
| 331 | +#define SA1_ANIM_BOSS_6_PROJ 664 |
| 332 | +#define SA1_ANIM_BOSS_XTRA_HEAD 665 |
| 333 | +#define SA1_ANIM_BOSS_XTRA_PALETTE 666 |
| 334 | +#define SA1_ANIM_BOSS_XTRA_HIP 667 |
| 335 | +#define SA1_ANIM_BOSS_XTRA_PROPULSION 668 |
| 336 | +#define SA1_ANIM_BOSS_XTRA_BEARING 669 |
| 337 | +#define SA1_ANIM_BOSS_XTRA_CAPSULE 670 |
| 338 | +#define SA1_ANIM_BOSS_XTRA_CAPSULE_PART 671 |
| 339 | +#define SA1_ANIM_BOSS_XTRA_LASER 672 |
| 340 | +#define SA1_ANIM_BOSS_XTRA_ARM 673 |
| 341 | +#define SA1_ANIM_BOSS_XTRA_ARM_BEARING 674 |
| 342 | +#define SA1_ANIM_BOSS_XTRA_LIGHT_CHARGE 675 |
| 343 | +#define SA1_ANIM_BOSS_XTRA_ROCK0 676 |
| 344 | +#define SA1_ANIM_BOSS_XTRA_ROCK1 677 |
| 345 | +#define SA1_ANIM_BOSS_XTRA_ROCK2 678 |
| 346 | +#define SA1_ANIM_BOSS_X2_DRILL 679 |
| 347 | +#define SA1_ANIM_BOSS_X2_EGGMAN 680 |
| 348 | +#define SA1_ANIM_BOSS_X2_WHEEL 681 |
| 349 | +#define SA1_ANIM_BOSS_X2_EGGDRILLSTER 682 |
| 350 | +#define SA1_ANIM_BOSS_X1_EGGMOBILE_DECO 683 |
| 351 | +#define SA1_ANIM_BOSS_X1_EGGMOBILE 684 |
| 352 | +#define SA1_ANIM_BOSS_X1_BALL 685 |
| 353 | +#define SA1_ANIM_BOSS_X1_EGGMAN 686 |
| 354 | +#define SA1_ANIM_EGGX_BODY 687 |
| 355 | +#define SA1_ANIM_EGGX_ROTARY 688 |
| 356 | +#define SA1_ANIM_EGGX_HAND 689 |
| 357 | +#define SA1_ANIM_EGGX_BALL 690 |
| 358 | +#define SA1_ANIM_EGGX_EGGMAN 691 |
| 359 | +#define SA1_ANIM_EGGMOBILE 693 |
| 360 | +#define SA1_ANIM_EGGMAN 694 |
339 | 361 |
|
340 | 362 | #define SA1_ANIM_CHAO_SHOCKED 698 |
341 | 363 | #define SA1_ANIM_CHAO_HOVER_SIDE 699 |
|
0 commit comments