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doable with {GetToyProperties netId}
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Code/FlagSystem/Flags/InteractableToyEventFlag.cs

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@@ -58,5 +58,4 @@ public static void RunBoundScripts(Player player, InteractableToy interactableTo
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script.Run(RunContext.Event);
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}
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}
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// TODO: add a way of comparing InteractableToys (to e.g. check if a SPECIFIC toy has been interacted with)
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}

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