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Update OnEventFlag.cs
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Code/FlagSystem/Flags/OnEventFlag.cs

Lines changed: 2 additions & 1 deletion
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@@ -1,4 +1,5 @@
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using JetBrains.Annotations;
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using SER.Code.Helpers;
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using SER.Code.Helpers.ResultSystem;
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using SER.Code.ScriptSystem;
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using EventHandler = SER.Code.EventSystem.EventHandler;
@@ -8,7 +9,7 @@ namespace SER.Code.FlagSystem.Flags;
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[UsedImplicitly]
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public class OnEventFlag : Flag
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{
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private string _event;
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private Safe<string> _event;
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public override string Description =>
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"Binds a script to an in-game event. When the event happens, the script will execute. " +

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