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Debug draw persistancy around 0 0 0 #4

Description

@Nerd-eee

Description:
Debug dots appear around 0 0 0 when pasting assemblies in certain ways. Dots persist indefinitely until world un/reload, or sometimes? repasting the grid (unsure what actions results in them disappearing but it is not time)

May be indicative of a wider issue considering they should be rendered for 1 tick normally (99% sure draw call is coming from

DebugDrawManager.AddGridPoint(part.Block.Position, part.Block.CubeGrid, Color, 0f);
which if true implies that an assembly on a already closed grid exists and is being updated)

Steps to reproduce:

World: https://steamcommunity.com/sharedfiles/filedetails/?id=3766261021 (configured for video 1)
See below videos:

2026-07-16.22-41-37.mp4
2026-07-16.22-44-42.mp4

Expected behavior:
Debug draws around 0 0 0 do not occur.

Where did the issue occur?

  • Offline Singleplayer

Log Files:

SpaceEngineers_20260716_223615897.log
(I didn't find anything relevant in here, note that both videos were from the same game session, I just F5'd. Neither were from first load in)

ModularAssemblies.log
(also didn't find anything relevant in here, all tests resulted in pretty much the same log)

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