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Description:
Debug dots appear around 0 0 0 when pasting assemblies in certain ways. Dots persist indefinitely until world un/reload, or sometimes? repasting the grid (unsure what actions results in them disappearing but it is not time)
May be indicative of a wider issue considering they should be rendered for 1 tick normally (99% sure draw call is coming from
Expected behavior:
Debug draws around 0 0 0 do not occur.
Where did the issue occur?
Offline Singleplayer
Log Files:
SpaceEngineers_20260716_223615897.log
(I didn't find anything relevant in here, note that both videos were from the same game session, I just F5'd. Neither were from first load in)
ModularAssemblies.log
(also didn't find anything relevant in here, all tests resulted in pretty much the same log)
Description:
Debug dots appear around 0 0 0 when pasting assemblies in certain ways. Dots persist indefinitely until world un/reload, or sometimes? repasting the grid (unsure what actions results in them disappearing but it is not time)
May be indicative of a wider issue considering they should be rendered for 1 tick normally (99% sure draw call is coming from
Modular-Assemblies/Data/Scripts/AssemblyScripts/AssemblyComponents/PhysicalAssembly.cs
Line 65 in 25490b9
Steps to reproduce:
World: https://steamcommunity.com/sharedfiles/filedetails/?id=3766261021 (configured for video 1)
See below videos:
2026-07-16.22-41-37.mp4
2026-07-16.22-44-42.mp4
Expected behavior:
Debug draws around 0 0 0 do not occur.
Where did the issue occur?
Log Files:
SpaceEngineers_20260716_223615897.log
(I didn't find anything relevant in here, note that both videos were from the same game session, I just F5'd. Neither were from first load in)
ModularAssemblies.log
(also didn't find anything relevant in here, all tests resulted in pretty much the same log)