diff --git a/Gamemode Mods/Starcore_Pointslist/Data/Scripts/Additions/PointAdditions.cs b/Gamemode Mods/Starcore_Pointslist/Data/Scripts/Additions/PointAdditions.cs index 13fd73646..fa5f75fa5 100644 --- a/Gamemode Mods/Starcore_Pointslist/Data/Scripts/Additions/PointAdditions.cs +++ b/Gamemode Mods/Starcore_Pointslist/Data/Scripts/Additions/PointAdditions.cs @@ -627,9 +627,9 @@ internal class PointAdditions : MySessionComponentBase ["Type18_Artillery"] = 270, ["Type21_Artillery"] = 540, ["Type24_Artillery"] = 770, - ["Type19_Driver"] = 350, - ["Type22_Driver"] = 675, - ["Type25_Driver"] = 1000, + ["Type19_Driver"] = 300, + ["Type22_Driver"] = 600, + ["Type25_Driver"] = 900, ["UnguidedRocketTurret"] = 75, ["DrunkRocketTurret"] = 300, diff --git a/Weapon Mods/TIOStarcore/Data/Scripts/CoreParts/Magnetic Weapons/Superheavys_Ammotypes.cs b/Weapon Mods/TIOStarcore/Data/Scripts/CoreParts/Magnetic Weapons/Superheavys_Ammotypes.cs index 60f2b4cfd..2d5fc8143 100644 --- a/Weapon Mods/TIOStarcore/Data/Scripts/CoreParts/Magnetic Weapons/Superheavys_Ammotypes.cs +++ b/Weapon Mods/TIOStarcore/Data/Scripts/CoreParts/Magnetic Weapons/Superheavys_Ammotypes.cs @@ -135,7 +135,7 @@ partial class Parts Armor = -1f, // Multiplier for damage against all armor. This is multiplied with the specific armor type multiplier (light, heavy). Light = -1f, // Multiplier for damage against light armor. Heavy = -1f, // Multiplier for damage against heavy armor. - NonArmor = 2f, // Multiplier for damage against every else. + NonArmor = 2.5f, // Multiplier for damage against every else. }, Shields = new ShieldDef { @@ -430,4 +430,4 @@ partial class Parts }; } -} \ No newline at end of file +} diff --git a/Weapon Mods/TIOStarcore/Data/Scripts/CoreParts/Plasma Weapons/Stolen_ERPPC_ammo.cs b/Weapon Mods/TIOStarcore/Data/Scripts/CoreParts/Plasma Weapons/Stolen_ERPPC_ammo.cs index e57a9b7e5..ef0ca38e0 100644 --- a/Weapon Mods/TIOStarcore/Data/Scripts/CoreParts/Plasma Weapons/Stolen_ERPPC_ammo.cs +++ b/Weapon Mods/TIOStarcore/Data/Scripts/CoreParts/Plasma Weapons/Stolen_ERPPC_ammo.cs @@ -123,10 +123,10 @@ partial class Parts }, Armor = new ArmorDef { - Armor = -1f, // Multiplier for damage against all armor. This is multiplied with the specific armor type multiplier (light, heavy). + Armor = 2f, // Multiplier for damage against all armor. This is multiplied with the specific armor type multiplier (light, heavy). Light = -1f, // Multiplier for damage against light armor. - Heavy = -1f, // Multiplier for damage against heavy armor. - NonArmor = 0.6f, // Multiplier for damage against every else. + Heavy = 3f, // Multiplier for damage against heavy armor. + NonArmor = 0.8f, // Multiplier for damage against every else. }, Shields = new ShieldDef {