An attempt to migrate CrystalM2 from GDI+ to the FNA framework and run it on Linux#1176
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AuroraRAS wants to merge 13 commits into
Draft
An attempt to migrate CrystalM2 from GDI+ to the FNA framework and run it on Linux#1176AuroraRAS wants to merge 13 commits into
AuroraRAS wants to merge 13 commits into
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…configurations alongside engine-side feature additions
We have identified and fixed the runtime error that occurred when hiding the game interface (camera mode).
…ro base stats configurations We resolved the issue where mouse-hover tooltips (such as for active buff icons) and the debug overlay did not render on the Linux FNA client. Additionally, we conducted a heuristic search and resolved three other platform-gap issues on FNA/Linux.
In the FNA (Linux) version of the client, pressing Ctrl, Alt, or Shift to bind a key combination (e.g., Ctrl + A) immediately binds the hotkey as Ctrl + LControlKey, Alt + LMenu, or Shift + LShiftKey without waiting for the rest of the key combination.
1. Rebirth3 Red Square Rendering Correction 2. Missing Minimap/Poison Indicator Dots & Blending Rate Fixes
We implemented global opacity and grayscale rendering support in the FNA graphics renderer to resolve visual parity regressions under the FNA port.
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Interesting, but it needs careful testing. |
The inventory item and message lines render depth issue has been resolved for the FNA client target.
I have fixed the issue where the headless server console input shifts to the right when handling double-width characters (like Chinese characters in player names).
We investigated and resolved two rendering/focus issues in the text input area of the ChatDialog under the FNA client.
Author
We have completed the implementation to allow independent window scaling (forcing 100%, 200%, or other custom scales) under Linux/Wayland, decoupling it from the GNOME system scale of 150%.
…ext inside the UpdateText() ethod.
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This project successfully completed full testing of compiling and running CrystalM2 locally on Linux. It includes a client using the FNA framework and a headless server, both of which do not rely on GDI+, Direct3D 9, or the Wine adapter layer, running directly on a Fedora 44 Linux distribution.
The
Cross-platformPortingExperience.mdfile contains details of the various difficulties encountered during the project migration and their solutions.The image below shows the state of this project running in a real Linux environment.
Note:
The project contains a significant amount of code generated by Vibe Coding; please assess the risks yourself before using it in a production environment.