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Copy file name to clipboardExpand all lines: Generals/Code/GameEngine/Include/Common/GlobalData.h
+9-9Lines changed: 9 additions & 9 deletions
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@@ -285,8 +285,8 @@ class GlobalData : public SubsystemInterface
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#ifdef DUMP_PERF_STATS
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Bool m_dumpPerformanceStatistics;
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Bool m_dumpStatsAtInterval;///< should I automatically dump stats every N frames
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Int m_statsInterval; ///< if so, how many is N?
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Bool m_dumpStatsAtInterval;///< should I automatically dump stats every N frames
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Int m_statsInterval; ///< if so, how many is N?
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#endif
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Bool m_forceBenchmark; ///<forces running of CPU detection benchmark, even on known cpu's.
@@ -392,10 +392,10 @@ class GlobalData : public SubsystemInterface
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Real m_cameraAudibleRadius; ///< If the camera is being used as the position of audio, then how far can we hear?
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Real m_groupMoveClickToGatherFactor; /** if you take all the selected units and calculate the smallest possible rectangle
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that contains them all, and click within that, all the selected units will break
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formation and gather at the point the user clicked (if the value is 1.0). If it's 0.0,
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units will always keep their formation. If it's <1.0, then the user must click a
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smaller area within the rectangle to order the gather. */
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that contains them all, and click within that, all the selected units will break
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formation and gather at the point the user clicked (if the value is 1.0). If it's 0.0,
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units will always keep their formation. If it's <1.0, then the user must click a
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smaller area within the rectangle to order the gather. */
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Int m_antiAliasBoxValue; ///< value of selected antialias from combo box in options menu
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Bool m_languageFilterPref; ///< Bool if user wants to filter language
@@ -487,9 +487,9 @@ class GlobalData : public SubsystemInterface
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UnsignedInt m_networkDisconnectScreenNotifyTime; ///< The number of milliseconds between when the disconnect screen comes up and when the other players are notified that we are on the disconnect screen.
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Real m_keyboardCameraRotateSpeed; ///< How fast the camera rotates when rotated via keyboard controls.
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Int m_playStats; ///< Int whether we want to log play stats or not, if <= 0 then we don't log
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Int m_playStats; ///< Int whether we want to log play stats or not, if <= 0 then we don't log
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Bool m_TiVOFastMode; ///< When true, the client speeds up the framerate... set by HOTKEY!
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Bool m_TiVOFastMode; ///< When true, the client speeds up the framerate... set by HOTKEY!
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