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Copy file name to clipboardExpand all lines: Core/GameEngine/Include/Common/AudioEventInfo.h
+8-8Lines changed: 8 additions & 8 deletions
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@@ -121,14 +121,14 @@ struct AudioEventInfo : public MemoryPoolObject
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AudioType m_soundType; // This should be either Music, Streaming or SoundEffect
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// DynamicAudioEventInfo interfacing functions
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virtual Bool isLevelSpecific() const { returnfalse; } ///< If true, this sound is only defined on the current level and can be deleted when that level ends
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virtual DynamicAudioEventInfo * getDynamicAudioEventInfo() { returnnullptr; } ///< If this object is REALLY a DynamicAudioEventInfo, return a pointer to the derived class
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virtualconst DynamicAudioEventInfo * getDynamicAudioEventInfo() const { returnnullptr; } ///< If this object is REALLY a DynamicAudioEventInfo, return a pointer to the derived class
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/// Is this a permanent sound? That is, if I start this sound up, will it ever end
virtual Bool isLevelSpecific() const { returnfalse; } ///< If true, this sound is only defined on the current level and can be deleted when that level ends
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virtual DynamicAudioEventInfo * getDynamicAudioEventInfo() { returnnullptr; } ///< If this object is REALLY a DynamicAudioEventInfo, return a pointer to the derived class
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virtualconst DynamicAudioEventInfo * getDynamicAudioEventInfo() const { returnnullptr; } ///< If this object is REALLY a DynamicAudioEventInfo, return a pointer to the derived class
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/// Is this a permanent sound? That is, if I start this sound up, will it ever end
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