@@ -128,36 +128,36 @@ class BuildAssistant : public SubsystemInterface
128128
129129 // / iterate the "footprint" area of a structure at the given "sample resolution"
130130 void iterateFootprint ( const ThingTemplate *build,
131- Real buildOrientation,
132- const Coord3D *worldPos,
133- Real sampleResolution,
134- IterateFootprintFunc func,
135- void *funcUserData );
131+ Real buildOrientation,
132+ const Coord3D *worldPos,
133+ Real sampleResolution,
134+ IterateFootprintFunc func,
135+ void *funcUserData );
136136
137137 // / create object from a build and put it in the world now
138138 virtual Object *buildObjectNow ( Object *constructorObject, const ThingTemplate *what,
139139 const Coord3D *pos, Real angle, Player *owningPlayer );
140140
141141 // / using the "line placement" for objects (like walls etc) create that line of objects line
142142 virtual void buildObjectLineNow ( Object *constructorObject, const ThingTemplate *what,
143- const Coord3D *start, const Coord3D *end, Real angle,
144- Player *owningPlayer );
143+ const Coord3D *start, const Coord3D *end, Real angle,
144+ Player *owningPlayer );
145145
146146 // / query if we can build at this location
147147 virtual LegalBuildCode isLocationLegalToBuild ( const Coord3D *worldPos,
148- const ThingTemplate *build,
149- Real angle, // angle to construct 'build' at
150- UnsignedInt options, // use LocationLegalToBuildOptions
151- const Object *builderObject,
152- Player *player);
148+ const ThingTemplate *build,
149+ Real angle, // angle to construct 'build' at
150+ UnsignedInt options, // use LocationLegalToBuildOptions
151+ const Object *builderObject,
152+ Player *player);
153153
154154 // / query if we can build at this location
155155 virtual Bool isLocationClearOfObjects ( const Coord3D *worldPos,
156- const ThingTemplate *build,
157- Real angle, // angle to construct 'build' a
158- const Object *builderObject,
159- UnsignedInt options,
160- Player *thePlayer);
156+ const ThingTemplate *build,
157+ Real angle, // angle to construct 'build' a
158+ const Object *builderObject,
159+ UnsignedInt options,
160+ Player *thePlayer);
161161
162162 // / Adds bib highlighting for this location.
163163 virtual void addBibs ( const Coord3D *worldPos,
@@ -199,7 +199,7 @@ class BuildAssistant : public SubsystemInterface
199199 // / will move objects that can move out of the way.
200200 // / will return false if there are objects that cannot be moved out of the way.
201201 Bool moveObjectsForConstruction ( const ThingTemplate *whatToBuild,
202- const Coord3D *pos, Real angle, Player *playerToBuild );
202+ const Coord3D *pos, Real angle, Player *playerToBuild );
203203
204204 Coord3D *m_buildPositions; // /< array used to create a line of build locations (think walls)
205205 Int m_buildPositionSize; // /< number of elements in the build position array
0 commit comments