@@ -804,7 +804,7 @@ void updateMapStartSpots( GameInfo *myGame, GameWindow *buttonMapStartPositions[
804804 for ( i = 0 ; i < MAX_SLOTS; ++i)
805805 {
806806 if ( buttonMapStartPositions[i] == nullptr )
807- continue ;
807+ continue ;
808808
809809 GameSlot *gs =myGame->getSlot (i);
810810 if (onLoadScreen)
@@ -836,7 +836,7 @@ void updateMapStartSpots( GameInfo *myGame, GameWindow *buttonMapStartPositions[
836836static void handlePlayerSelection (int index)
837837{
838838 if ( index == 0 || index >=MAX_SLOTS)
839- return ;
839+ return ;
840840
841841 GameWindow *combo = comboBoxPlayer[index];
842842 Int playerType, selIndex;
@@ -849,7 +849,7 @@ static void handlePlayerSelection(int index)
849849 {
850850 GameSlot * slot = myGame->getSlot (index);
851851 if (!slot)
852- return ;
852+ return ;
853853 slot->setState (SlotState (playerType), title);
854854
855855 }
@@ -869,7 +869,7 @@ static void handleColorSelection(int index)
869869 {
870870 GameSlot * slot = myGame->getSlot (index);
871871 if (!slot)
872- return ;
872+ return ;
873873 if (color == slot->getColor ())
874874 return ;
875875
@@ -908,7 +908,7 @@ static void handlePlayerTemplateSelection(int index)
908908 {
909909 GameSlot * slot = myGame->getSlot (index);
910910 if (!slot)
911- return ;
911+ return ;
912912 if (playerTemplate == slot->getPlayerTemplate ())
913913 return ;
914914
@@ -961,7 +961,7 @@ static void handleTeamSelection(int index)
961961 {
962962 GameSlot * slot = myGame->getSlot (index);
963963 if (!slot)
964- return ;
964+ return ;
965965 if (team == slot->getTeamNumber ())
966966 return ;
967967
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