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GeneralsMD/Code/GameEngine/Source/GameLogic/Object
Generals/Code/GameEngine/Source/GameLogic/Object Expand file tree Collapse file tree Original file line number Diff line number Diff line change @@ -3638,19 +3638,6 @@ void Object::xfer( Xfer *xfer )
36383638 // private status
36393639 xfer->xferUnsignedByte ( &m_privateStatus );
36403640
3641- // OK, now that we have xferred our status bits, it's safe to set the team...
3642- if ( xfer->getXferMode () == XFER_LOAD )
3643- {
3644- Team *team = TheTeamFactory->findTeamByID ( teamID );
3645- if ( team == nullptr )
3646- {
3647- DEBUG_CRASH (( " Object::xfer - Unable to load team" ));
3648- throw SC_INVALID_DATA;
3649- }
3650- const Bool restoring = true ;
3651- setOrRestoreTeam ( team, restoring );
3652- }
3653-
36543641 // geometry info
36553642 xfer->xferSnapshot ( &m_geometryInfo );
36563643
@@ -3693,6 +3680,20 @@ void Object::xfer( Xfer *xfer )
36933680 // disabled till frame
36943681 xfer->xferUser ( m_disabledTillFrame, sizeof ( UnsignedInt ) * DISABLED_COUNT );
36953682
3683+ // OK, now that we have xferred our status bits and disabled data, it's safe to set the team...
3684+ // TheSuperHackers @todo Refactor so that this code can be moved to loadPostProcess.
3685+ if ( xfer->getXferMode () == XFER_LOAD )
3686+ {
3687+ Team *team = TheTeamFactory->findTeamByID ( teamID );
3688+ if ( team == nullptr )
3689+ {
3690+ DEBUG_CRASH (( " Object::xfer - Unable to load team" ));
3691+ throw SC_INVALID_DATA;
3692+ }
3693+ const Bool restoring = true ;
3694+ setOrRestoreTeam ( team, restoring );
3695+ }
3696+
36963697 // special model condition until
36973698 xfer->xferUnsignedInt ( &m_smcUntil );
36983699
Original file line number Diff line number Diff line change @@ -4160,19 +4160,6 @@ void Object::xfer( Xfer *xfer )
41604160 // private status
41614161 xfer->xferUnsignedByte ( &m_privateStatus );
41624162
4163- // OK, now that we have xferred our status bits, it's safe to set the team...
4164- if ( xfer->getXferMode () == XFER_LOAD )
4165- {
4166- Team *team = TheTeamFactory->findTeamByID ( teamID );
4167- if ( team == nullptr )
4168- {
4169- DEBUG_CRASH (( " Object::xfer - Unable to load team" ));
4170- throw SC_INVALID_DATA;
4171- }
4172- const Bool restoring = true ;
4173- setOrRestoreTeam ( team, restoring );
4174- }
4175-
41764163 // geometry info
41774164 xfer->xferSnapshot ( &m_geometryInfo );
41784165
@@ -4224,6 +4211,20 @@ void Object::xfer( Xfer *xfer )
42244211 // disabled till frame
42254212 xfer->xferUser ( m_disabledTillFrame, sizeof ( UnsignedInt ) * DISABLED_COUNT );
42264213
4214+ // OK, now that we have xferred our status bits and disabled data, it's safe to set the team...
4215+ // TheSuperHackers @todo Refactor so that this code can be moved to loadPostProcess.
4216+ if ( xfer->getXferMode () == XFER_LOAD )
4217+ {
4218+ Team *team = TheTeamFactory->findTeamByID ( teamID );
4219+ if ( team == nullptr )
4220+ {
4221+ DEBUG_CRASH (( " Object::xfer - Unable to load team" ));
4222+ throw SC_INVALID_DATA;
4223+ }
4224+ const Bool restoring = true ;
4225+ setOrRestoreTeam ( team, restoring );
4226+ }
4227+
42274228 // special model condition until
42284229 xfer->xferUnsignedInt ( &m_smcUntil );
42294230
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