@@ -131,36 +131,36 @@ class BuildAssistant : public SubsystemInterface
131131
132132 // / iterate the "footprint" area of a structure at the given "sample resolution"
133133 void iterateFootprint ( const ThingTemplate *build,
134- Real buildOrientation,
135- const Coord3D *worldPos,
136- Real sampleResolution,
137- IterateFootprintFunc func,
138- void *funcUserData );
134+ Real buildOrientation,
135+ const Coord3D *worldPos,
136+ Real sampleResolution,
137+ IterateFootprintFunc func,
138+ void *funcUserData );
139139
140140 // / create object from a build and put it in the world now
141141 virtual Object *buildObjectNow ( Object *constructorObject, const ThingTemplate *what,
142142 const Coord3D *pos, Real angle, Player *owningPlayer );
143143
144144 // / using the "line placement" for objects (like walls etc) create that line of objects line
145145 virtual void buildObjectLineNow ( Object *constructorObject, const ThingTemplate *what,
146- const Coord3D *start, const Coord3D *end, Real angle,
147- Player *owningPlayer );
146+ const Coord3D *start, const Coord3D *end, Real angle,
147+ Player *owningPlayer );
148148
149149 // / query if we can build at this location
150150 virtual LegalBuildCode isLocationLegalToBuild ( const Coord3D *worldPos,
151- const ThingTemplate *build,
152- Real angle, // angle to construct 'build' at
153- UnsignedInt options, // use LocationLegalToBuildOptions
154- const Object *builderObject,
155- Player *player);
151+ const ThingTemplate *build,
152+ Real angle, // angle to construct 'build' at
153+ UnsignedInt options, // use LocationLegalToBuildOptions
154+ const Object *builderObject,
155+ Player *player);
156156
157157 // / query if we can build at this location
158158 virtual LegalBuildCode isLocationClearOfObjects ( const Coord3D *worldPos,
159- const ThingTemplate *build,
160- Real angle, // angle to construct 'build' a
161- const Object *builderObject,
162- UnsignedInt options,
163- Player *thePlayer);
159+ const ThingTemplate *build,
160+ Real angle, // angle to construct 'build' a
161+ const Object *builderObject,
162+ UnsignedInt options,
163+ Player *thePlayer);
164164
165165 // / Adds bib highlighting for this location.
166166 virtual void addBibs ( const Coord3D *worldPos,
@@ -202,7 +202,7 @@ class BuildAssistant : public SubsystemInterface
202202 // / will move objects that can move out of the way.
203203 // / will return false if there are objects that cannot be moved out of the way.
204204 Bool moveObjectsForConstruction ( const ThingTemplate *whatToBuild,
205- const Coord3D *pos, Real angle, Player *playerToBuild );
205+ const Coord3D *pos, Real angle, Player *playerToBuild );
206206
207207 Coord3D *m_buildPositions; // /< array used to create a line of build locations (think walls)
208208 Int m_buildPositionSize; // /< number of elements in the build position array
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