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Copy file name to clipboardExpand all lines: Core/Libraries/Source/WWVegas/WW3D2/ww3dformat.cpp
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@@ -115,12 +115,6 @@ void Get_WW3D_ZFormat_Name(WW3DZFormat format, StringClass& name)
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case WW3D_ZFORMAT_D16 : name="D16"; break; // 16-bit z-buffer bit depth.
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case WW3D_ZFORMAT_D24X8 : name="D24X8"; break; // 32-bit z-buffer bit depth using 24 bits for the depth channel.
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case WW3D_ZFORMAT_D24X4S4 : name="D24X4S4"; break; // 32-bit z-buffer bit depth using 24 bits for the depth channel and 4 bits for the stencil channel.
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#ifdef _XBOX
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case WW3D_ZFORMAT_LIN_D24S8 : name="D24S8LIN"; break;
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case WW3D_ZFORMAT_LIN_F24S8 : name="F24S8LIN"; break;
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