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style: Fix indentation regressions flagged in review
1 parent 16ba47b commit dc6aec9

3 files changed

Lines changed: 9 additions & 9 deletions

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Core/GameEngine/Source/GameClient/GUI/IMEManager.cpp

Lines changed: 7 additions & 7 deletions
Original file line numberDiff line numberDiff line change
@@ -954,15 +954,15 @@ Bool IMEManager::serviceIMEMessage( void *windowsHandle, UnsignedInt message, In
954954
}
955955

956956
// --------------------------------------------------------------------
957-
case WM_IME_COMPOSITIONFULL:
957+
case WM_IME_COMPOSITIONFULL:
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{
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//IMEs send this message to the application when they are unable to
960-
//extend the composition window to accommodate any more characters.
961-
//Applications should tell IMEs how to display the composition window
962-
//using the IMC_SETCOMPOSITIONWINDOW message.
963-
//
964-
//I'm not sure what to do here.
965-
m_result = 1;
960+
//extend the composition window to accommodate any more characters.
961+
//Applications should tell IMEs how to display the composition window
962+
//using the IMC_SETCOMPOSITIONWINDOW message.
963+
//
964+
//I'm not sure what to do here.
965+
m_result = 1;
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return TRUE;
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}
968968
}

Core/GameEngine/Source/GameClient/Terrain/TerrainVisual.cpp

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -197,7 +197,7 @@ SeismicSimulationFilterBase::SeismicSimStatusCode DomeStyleSeismicFilter::filter
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return SEISMIC_STATUS_ACTIVE;
198198
}
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else
200-
return SEISMIC_STATUS_ZERO_ENERGY;
200+
return SEISMIC_STATUS_ZERO_ENERGY;
201201
}
202202

203203
Real DomeStyleSeismicFilter::applyGravityCallback( Real velocityIn )

Core/GameEngine/Source/GameLogic/AI/AIPathfind.cpp

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -4128,7 +4128,7 @@ void Pathfinder::removeWallPiece(Object *wallPiece)
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{
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// sanity
4131-
if( wallPiece == nullptr )
4131+
if( wallPiece == nullptr )
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return;
41334133

41344134
// find entry

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