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style: Fix script edge cases and re-run continuation conversion on Generals
1 parent 4c147cf commit ecf49e1

434 files changed

Lines changed: 3805 additions & 2957 deletions

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Generals/Code/GameEngine/Include/Common/BitFlags.h

Lines changed: 7 additions & 7 deletions
Original file line numberDiff line numberDiff line change
@@ -247,13 +247,13 @@ class BitFlags
247247
static Int getSingleBitFromName(const char* token)
248248
{
249249
Int i = 0;
250-
for(const char* const* name = s_bitNameList; *name; ++name, ++i )
251-
{
252-
if( stricmp( *name, token ) == 0 )
253-
{
250+
for(const char* const* name = s_bitNameList; *name; ++name, ++i )
251+
{
252+
if( stricmp( *name, token ) == 0 )
253+
{
254254
return i;
255-
}
256-
}
255+
}
256+
}
257257
return -1;
258258
}
259259

@@ -272,7 +272,7 @@ class BitFlags
272272
}
273273
else
274274
{
275-
return false;
275+
return false;
276276
}
277277
}
278278

Generals/Code/GameEngine/Include/Common/BitFlagsIO.h

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -184,7 +184,7 @@ void BitFlags<NUMBITS>::xfer(Xfer* xfer)
184184
}
185185
else if( xfer->getXferMode() == XFER_LOAD )
186186
{
187-
// clear the kind of mask data
187+
// clear the kind of mask data
188188
clear();
189189

190190
// read how many entries follow

Generals/Code/GameEngine/Include/Common/BuildAssistant.h

Lines changed: 20 additions & 20 deletions
Original file line numberDiff line numberDiff line change
@@ -128,36 +128,36 @@ class BuildAssistant : public SubsystemInterface
128128

129129
/// iterate the "footprint" area of a structure at the given "sample resolution"
130130
void iterateFootprint( const ThingTemplate *build,
131-
Real buildOrientation,
132-
const Coord3D *worldPos,
133-
Real sampleResolution,
134-
IterateFootprintFunc func,
135-
void *funcUserData );
131+
Real buildOrientation,
132+
const Coord3D *worldPos,
133+
Real sampleResolution,
134+
IterateFootprintFunc func,
135+
void *funcUserData );
136136

137137
/// create object from a build and put it in the world now
138138
virtual Object *buildObjectNow( Object *constructorObject, const ThingTemplate *what,
139139
const Coord3D *pos, Real angle, Player *owningPlayer );
140140

141141
/// using the "line placement" for objects (like walls etc) create that line of objects line
142142
virtual void buildObjectLineNow( Object *constructorObject, const ThingTemplate *what,
143-
const Coord3D *start, const Coord3D *end, Real angle,
144-
Player *owningPlayer );
143+
const Coord3D *start, const Coord3D *end, Real angle,
144+
Player *owningPlayer );
145145

146146
/// query if we can build at this location
147147
virtual LegalBuildCode isLocationLegalToBuild( const Coord3D *worldPos,
148-
const ThingTemplate *build,
149-
Real angle, // angle to construct 'build' at
150-
UnsignedInt options, // use LocationLegalToBuildOptions
151-
const Object *builderObject,
152-
Player *player);
148+
const ThingTemplate *build,
149+
Real angle, // angle to construct 'build' at
150+
UnsignedInt options, // use LocationLegalToBuildOptions
151+
const Object *builderObject,
152+
Player *player);
153153

154154
/// query if we can build at this location
155155
virtual Bool isLocationClearOfObjects( const Coord3D *worldPos,
156-
const ThingTemplate *build,
157-
Real angle, // angle to construct 'build' a
158-
const Object *builderObject,
159-
UnsignedInt options,
160-
Player *thePlayer);
156+
const ThingTemplate *build,
157+
Real angle, // angle to construct 'build' a
158+
const Object *builderObject,
159+
UnsignedInt options,
160+
Player *thePlayer);
161161

162162
/// Adds bib highlighting for this location.
163163
virtual void addBibs( const Coord3D *worldPos,
@@ -166,8 +166,8 @@ class BuildAssistant : public SubsystemInterface
166166
/// tiling wall object helper function, we can use this to "tile" walls when building
167167
virtual TileBuildInfo *buildTiledLocations( const ThingTemplate *thingBeingTiled,
168168
Real angle, // angle to construct thing being tiled
169-
const Coord3D *start, const Coord3D *end,
170-
Real tilingSize, Int maxTiles,
169+
const Coord3D *start, const Coord3D *end,
170+
Real tilingSize, Int maxTiles,
171171
Object *builderObject );
172172

173173
/// return the "scratch pad" array that can be used to create a line of build locations
@@ -199,7 +199,7 @@ class BuildAssistant : public SubsystemInterface
199199
/// will move objects that can move out of the way.
200200
/// will return false if there are objects that cannot be moved out of the way.
201201
Bool moveObjectsForConstruction( const ThingTemplate *whatToBuild,
202-
const Coord3D *pos, Real angle, Player *playerToBuild );
202+
const Coord3D *pos, Real angle, Player *playerToBuild );
203203

204204
Coord3D *m_buildPositions; ///< array used to create a line of build locations (think walls)
205205
Int m_buildPositionSize; ///< number of elements in the build position array

Generals/Code/GameEngine/Include/Common/GameEngine.h

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -62,7 +62,7 @@ class GameEngine : public SubsystemInterface
6262
virtual void update() override; ///< per frame update
6363

6464
virtual void execute(); /**< The "main loop" of the game engine.
65-
It will not return until the game exits. */
65+
It will not return until the game exits. */
6666

6767
static Bool isTimeFrozen(); ///< Returns true if a script has frozen time.
6868
static Bool isGameHalted(); ///< Returns true if the game is paused or the network is stalling.

Generals/Code/GameEngine/Include/Common/GameState.h

Lines changed: 3 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -157,9 +157,9 @@ class GameState : public SubsystemInterface,
157157

158158
// save game methods
159159
SaveCode saveGame( AsciiString filename,
160-
UnicodeString desc,
161-
SaveFileType saveType,
162-
SnapshotType which = SNAPSHOT_SAVELOAD ); ///< save a game
160+
UnicodeString desc,
161+
SaveFileType saveType,
162+
SnapshotType which = SNAPSHOT_SAVELOAD ); ///< save a game
163163
SaveCode missionSave(); ///< do a in between mission save
164164
SaveCode loadGame( AvailableGameInfo gameInfo ); ///< load a save file
165165
SaveGameInfo *getSaveGameInfo() { return &m_gameInfo; }

Generals/Code/GameEngine/Include/Common/GlobalData.h

Lines changed: 4 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -392,10 +392,10 @@ class GlobalData : public SubsystemInterface
392392

393393
Real m_cameraAudibleRadius; ///< If the camera is being used as the position of audio, then how far can we hear?
394394
Real m_groupMoveClickToGatherFactor; /** if you take all the selected units and calculate the smallest possible rectangle
395-
that contains them all, and click within that, all the selected units will break
396-
formation and gather at the point the user clicked (if the value is 1.0). If it's 0.0,
397-
units will always keep their formation. If it's <1.0, then the user must click a
398-
smaller area within the rectangle to order the gather. */
395+
that contains them all, and click within that, all the selected units will break
396+
formation and gather at the point the user clicked (if the value is 1.0). If it's 0.0,
397+
units will always keep their formation. If it's <1.0, then the user must click a
398+
smaller area within the rectangle to order the gather. */
399399

400400
Int m_antiAliasBoxValue; ///< value of selected antialias from combo box in options menu
401401
Bool m_languageFilterPref; ///< Bool if user wants to filter language

Generals/Code/GameEngine/Include/Common/MessageStream.h

Lines changed: 3 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -519,9 +519,9 @@ class GameMessage : public MemoryPoolObject
519519
MSG_QUEUE_UNIT_CREATE, ///< clicked on a button to queue the production of a unit
520520
MSG_CANCEL_UNIT_CREATE, ///< clicked on UI button to cancel production of a unit
521521
MSG_DOZER_CONSTRUCT, /**< building things requires clicking on a dozer
522-
selecting what to build, selecting where to
523-
build it ... this construct message will
524-
start the actual build process */
522+
selecting what to build, selecting where to
523+
build it ... this construct message will
524+
start the actual build process */
525525
MSG_DOZER_CONSTRUCT_LINE, ///< Like MSG_CONSTRUCT, but for build processes that occur in a line (like walls)
526526
MSG_DOZER_CANCEL_CONSTRUCT, ///< cancel construction of a building
527527
MSG_SELL, ///< sell a structure

Generals/Code/GameEngine/Include/Common/Player.h

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -294,7 +294,7 @@ class Player : public Snapshot
294294
const UpgradeMaskType& getCompletedUpgradeMask() const { return m_upgradesCompleted; } ///< get list of upgrades that are completed
295295
Bool hasUpgradeInProduction( const UpgradeTemplate *upgradeTemplate ); ///< does player have this upgrade in progress right now
296296
Upgrade *addUpgrade( const UpgradeTemplate *upgradeTemplate,
297-
UpgradeStatusType status ); ///< add upgrade, or update existing upgrade status
297+
UpgradeStatusType status ); ///< add upgrade, or update existing upgrade status
298298
void removeUpgrade( const UpgradeTemplate *upgradeTemplate ); ///< remove this upgrade from us
299299

300300
/** find upgrade, NOTE, the upgrade may *NOT* be "complete" and therefore "active", it could be in production

Generals/Code/GameEngine/Include/Common/ThingTemplate.h

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -734,7 +734,7 @@ class ThingTemplate : public Overridable
734734
// ---- Bool-sized things
735735
Bool m_isPrerequisite; ///< Is this thing considered in a prerequisite for any other thing?
736736
Bool m_isBridge; ///< True if this model is a bridge.
737-
Bool m_isBuildFacility; ///< is this the build facility for something? (calculated based on other template's prereqs)
737+
Bool m_isBuildFacility; ///< is this the build facility for something? (calculated based on other template's prereqs)
738738
Bool m_isTrainable; ///< Whether or not I can even gain experience
739739
Bool m_isForbidden; ///< useful when overriding in <mapfile>.ini
740740
Bool m_armorCopiedFromDefault;

Generals/Code/GameEngine/Include/GameClient/Display.h

Lines changed: 6 additions & 6 deletions
Original file line numberDiff line numberDiff line change
@@ -117,21 +117,21 @@ class Display : public SubsystemInterface
117117
virtual void draw() override; ///< Redraw the entire display
118118
virtual void setTimeOfDay( TimeOfDay tod ) = 0; ///< Set the time of day for this display
119119
virtual void createLightPulse( const Coord3D *pos, const RGBColor *color, Real innerRadius,Real attenuationWidth,
120-
UnsignedInt increaseFrameTime, UnsignedInt decayFrameTime//, Bool donut = FALSE
121-
) = 0;
120+
UnsignedInt increaseFrameTime, UnsignedInt decayFrameTime//, Bool donut = FALSE
121+
) = 0;
122122

123123
/// draw a line on the display in pixel coordinates with the specified color
124124
virtual void drawLine( Int startX, Int startY, Int endX, Int endY,
125-
Real lineWidth, UnsignedInt lineColor ) = 0;
125+
Real lineWidth, UnsignedInt lineColor ) = 0;
126126
/// draw a line on the display in pixel coordinates with the specified 2 colors
127127
virtual void drawLine( Int startX, Int startY, Int endX, Int endY,
128-
Real lineWidth, UnsignedInt lineColor1, UnsignedInt lineColor2 ) = 0;
128+
Real lineWidth, UnsignedInt lineColor1, UnsignedInt lineColor2 ) = 0;
129129
/// draw a rect border on the display in pixel coordinates with the specified color
130130
virtual void drawOpenRect( Int startX, Int startY, Int width, Int height,
131-
Real lineWidth, UnsignedInt lineColor ) = 0;
131+
Real lineWidth, UnsignedInt lineColor ) = 0;
132132
/// draw a filled rect on the display in pixel coords with the specified color
133133
virtual void drawFillRect( Int startX, Int startY, Int width, Int height,
134-
UnsignedInt color ) = 0;
134+
UnsignedInt color ) = 0;
135135

136136
/// Draw a percentage of a rectangle, much like a clock
137137
virtual void drawRectClock(Int startX, Int startY, Int width, Int height, Int percent, UnsignedInt color) = 0;

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