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Unity Content Build Examples

Small Unity projects that show how to build and load content with the content build features of Unity 6.6 and later, such as content directories. Each example is a complete project in its own folder, with a README that explains what it demonstrates and how to run it.

Example Unity version Demonstrates
AudioExample 6000.6 Splitting audio into a Core content directory and optional Sound Packs, root assets, Loadable<T>, and deploying content directory builds into a player

Maintenance

This repository is maintained by the Unity Content Build & Distribution team.

Scope and versions

Each example targets a specific Unity version, listed in the table above, and is kept working on that version.

Examples are updated when the content build APIs they demonstrate change in a way that breaks them, or upgraded if the targeting Unity version reaches the end of its support life cycle.

Examples that demonstrate a removed or superseded feature will be retired.

Contributions and feedback.

This repository is published as read-only reference material, so pull requests are not accepted.

Issues are welcome — please report examples that do not work as described, or that no longer build on the described Unity version (or a more recent version). Feedback can also be posted to Unity Discussions.

License

Licensed under the Unity Companion License for Unity-dependent projects. See LICENSE.md.