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Copy file name to clipboardExpand all lines: com.unity.netcode.gameobjects/CHANGELOG.md
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@@ -13,31 +13,43 @@ Additional documentation and release notes are available at [Multiplayer Documen
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### Changed
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- Hardened error handling and recovery during `NetworkObject` spawn. (#3941)
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- Replaced Debug usage by NetcodeLog on `NetworkSpawnManager` and `NetworkObject`. (#3933)
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- Improved performance of `NetworkBehaviour`. (#3915)
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- Improved performance of `NetworkTransform`. (#3907)
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- Improved performance of `NetworkRigidbodyBase`. (#3906)
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- Improved performance of `NetworkAnimator`. (#3905)
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### Deprecated
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### Removed
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- Removed un-needed exceptions on `NetworkSpawnManager`. (#3933)
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### Fixed
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- Fixed issue where either an `AttachableBehaviour` or an `AttachableNode` can throw an exception if they are attached during a scene unload where one of the two persists the scene unload event and the other does not. (#3931)
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- Fixed issue where attempts to use `NetworkLog` when there is no `NetworkManager` instance would result in an exception. (#3917)
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### Security
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### Obsolete
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## [2.11.1] - 2026-04-26
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### Changed
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- Improve handling of destroyed NetworkBehaviours. (#3953)
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- Hardened error handling and recovery during `NetworkObject` spawn. (#3941)
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- Replaced Debug usage by NetcodeLog on `NetworkSpawnManager` and `NetworkObject`. (#3933)
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- Improved performance of `NetworkBehaviour`. (#3915)
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- Improved performance of `NetworkTransform`. (#3907)
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- Improved performance of `NetworkRigidbodyBase`. (#3906)
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- Improved performance of `NetworkAnimator`. (#3905)
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### Removed
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- Removed un-needed exceptions on `NetworkSpawnManager`. (#3933)
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### Fixed
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- Fixed issue where either an `AttachableBehaviour` or an `AttachableNode` can throw an exception if they are attached during a scene unload where one of the two persists the scene unload event and the other does not. (#3931)
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- Fixed issue where attempts to use `NetworkLog` when there is no `NetworkManager` instance would result in an exception. (#3917)
return$"A {nameof(GameObject)} cannot have both a {nameof(NetworkManager)} and {nameof(NetworkObject)} assigned to it or any children under it.";
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}
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privatestaticreadonlystringk_NetworkManagerAndNetworkObjectNotAllowedMessage=$"A {nameof(GameObject)} cannot have both a {nameof(NetworkManager)} and {nameof(NetworkObject)} assigned to it or any children under it.";
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