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Updated autocomplete docs with new event
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Controls/AutoCompleteComboBox.md

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*On Selection Text Changed* (event) |The Event fired when the the user is typing.
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*On Selection Validity Changed* (event) |The Event fired when the the text the user enters matches a selection.
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*On Selection Changed* (event) |The Event fired when the user selects an option or loses focus.
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*On Item Selected* (event) |The Event fires when an item is selected from the drop down, or the box closes (with a valid item).
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*On Control Disabled* (event) |The Event fired when the control is disabled through code.
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> When managing the control programmatically, make sure you use the following functions to manage the ComboBox contents. **Do NOT update the 'AvailableOptions' list directly**

Controls/VerticalScrollSnap.md

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*Remove Child*|index (int), WorldPositionStays (bool), (out) ChildRemoved (GameObject)|Remove a new child to this Scroll Snap and recalculate its children, outputs the removed object to a variable. Resets the world position of the removed GameObject.
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*RemoveAllChildren*|(out) ChildrenRemoved (GameObject[])|Remove all children from this ScrollSnap, outputs a GameObject array of all removed children.
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*RemoveAllChildren*|WorldPositionStays (bool), (out) ChildrenRemoved (GameObject[])|Remove all children from this ScrollSnap, outputs a GameObject array of all removed children. Resets the world position for all removed children.
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*UpdateLayout*|N/A|Used for changing / updating between screen resolutions
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*UpdateLayout*|(optional) Bool|Used for changing / updating between screen resolutions, if the argument is true, the current page will be reset to the StartingScreen.
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