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Commit 83c274f

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DaZombieKiller
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Move to new system
1 parent b9e9876 commit 83c274f

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.gitmodules

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[submodule "Plugin.Templates/Template.NET35"]
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path = Plugin.Templates/Template.NET35
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url = https://github.com/UnityPluginManager/Template.NET35.git
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[submodule "Plugin.Templates/Template.NET46"]
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path = Plugin.Templates/Template.NET46
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url = https://github.com/UnityPluginManager/Template.NET46.git
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[submodule "Plugin.Projects/Universal.SamplePlugin"]
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path = Plugin.Projects/Universal.SamplePlugin
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url = https://github.com/UnityPluginManager/Universal.SamplePlugin.git
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[submodule "Plugin.Projects/SlimeRancher.DebugMenu"]
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path = Plugin.Projects/SlimeRancher.DebugMenu
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url = https://github.com/UnityPluginManager/SlimeRancher.DebugMenu.git

Build.All.bat

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@echo off
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set BaseDir=%cd%
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cd %BaseDir%\PluginManager.Core
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dotnet build
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cd %BaseDir%\PluginManager.Setup
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dotnet build
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echo Press any key to exit . . .
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pause > nul

Build/Module.xml

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Build/Projects/PluginManager.Installer.definition

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Build/Projects/PluginManager.definition

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Build/Projects/UnityEngine.definition

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LICENSE

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MIT License
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3-
Copyright (c) 2017 UnityPluginManager
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Copyright (c) 2017 UPM Team
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal

Managed.Games/Assemblies.props

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<Project>
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<ItemGroup Condition="Exists('$(MSBuildThisFileDirectory)\$(TargetGame)\Assembly-CSharp.dll')">
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<Reference Include="Assembly-CSharp">
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<HintPath>$(MSBuildThisFileDirectory)\$(TargetGame)\Assembly-CSharp.dll</HintPath>
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<Private>False</Private>
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</Reference>
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</ItemGroup>
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<ItemGroup Condition="Exists('$(MSBuildThisFileDirectory)\$(TargetGame)\Assembly-UnityScript.dll')">
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<Reference Include="Assembly-UnityScript">
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<HintPath>$(MSBuildThisFileDirectory)\$(TargetGame)\Assembly-UnityScript.dll</HintPath>
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<Private>False</Private>
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</Reference>
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</ItemGroup>
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<ItemGroup Condition="Exists('$(MSBuildThisFileDirectory)\$(TargetGame)\Assembly-Boo.dll')">
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<Reference Include="Assembly-Boo">
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<HintPath>$(MSBuildThisFileDirectory)\$(TargetGame)\Assembly-Boo.dll</HintPath>
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<Private>False</Private>
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</Reference>
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</ItemGroup>
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</Project>

Managed.Games/Universal/.gitkeep

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