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1 parent 063e85a commit 639d743

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Lines changed: 8 additions & 10 deletions

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babylonjs/dist/bundle.es5.min.js

Lines changed: 4 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -50496,17 +50496,17 @@ return fQe.apply(this,arguments)}function fQe(){
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/*ThouShaltNotCache*/
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return fQe=uQe(oQe().m(function t(n,r,i){
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/*ThouShaltNotCache*/
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var o,a,s,u,c,l,f=arguments;return oQe().w(function(t){
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var o,a,s,u,c,l=arguments;return oQe().w(function(t){
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/*ThouShaltNotCache*/
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for(;;)switch(t.n){case 0:
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/*ThouShaltNotCache*/
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return o=f.length>3&&void 0!==f[3]?f[3]:10,
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return o=l.length>3&&void 0!==l[3]?l[3]:10,
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/*ThouShaltNotCache*/
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a=Object.keys(e),y.V.LogLevels=y.V.NoneLogLevel,s=new gS({deterministicLockstep:!0}),t.n=1,hQe(s,n,r,i);case 1:for(u=t.v,c=0;c<o;c++)u.animate(),u.render();return l={classNames:a,cameraRotationLength:u.cameras[0].rotation.length(),disposer:function(){
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a=Object.keys(e),y.V.LogLevels=y.V.NoneLogLevel,s=new gS({deterministicLockstep:!0}),t.n=1,hQe(s,n,r,i);case 1:for(u=t.v,c=0;c<o;c++)u.animate(),u.render();return t.a(2,{classNames:a,cameraRotationLength:u.cameras[0].rotation.length(),disposer:function(){
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/*ThouShaltNotCache*/
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/*ThouShaltNotCache*/
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/*ThouShaltNotCache*/
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pQe(u,s)}},t.a(2,l)}},t)})),fQe.apply(this,arguments)}function hQe(e,t,n,r){
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pQe(u,s)}})}},t)})),fQe.apply(this,arguments)}function hQe(e,t,n,r){
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/*ThouShaltNotCache*/
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return dQe.apply(this,arguments)}function dQe(){
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/*ThouShaltNotCache*/

babylonjs/dist/bundle.es5.min.js.map

Lines changed: 1 addition & 1 deletion
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babylonjs/dist/bundle.es6.min.js.map

Lines changed: 1 addition & 1 deletion
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babylonjs/src/babylon-js-benchmark.mjs

Lines changed: 2 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -36,14 +36,13 @@ export function runTest(frames = 10) {
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for (let i = 0; i < frames; i++) {
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scene.render();
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}
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const result = {
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return {
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classNames,
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cameraRotationLength: scene.cameras[0].rotation.length(),
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disposer() {
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disposeScene(scene, engine);
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}
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};
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return result;
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}
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function createScene(engine) {
@@ -96,14 +95,13 @@ export async function runComplexScene(
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scene.render();
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}
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// Leak state to the outside.
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const result = {
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return {
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classNames,
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cameraRotationLength: scene.cameras[0].rotation.length(),
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disposer() {
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disposeScene(scene, engine);
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}
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};
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return result;
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}
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async function createComplexScene(engine, fortData, cannonData, particleData) {

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