If the synchronization message is greater than supported by the socket, it fails to send and therefore panics.
On windows 10 this limit is 64kB, which is ~2500 empty entities and significantly less when components are involved.
This code causes the error on my machine.
extern crate amethyst;
extern crate amethyst_editor_sync;
use amethyst::prelude::*;
use amethyst_editor_sync::*;
struct TestState;
impl<'a, 'b> SimpleState<'a, 'b> for TestState {
fn on_start(&mut self, data: StateData<GameData>) {
for _ in 0..2_500 {
data.world.create_entity().build();
}
}
}
fn main() -> amethyst::Result<()> {
let editor_sync_bundle = SyncEditorBundle::new();
let game_data = GameDataBuilder::default()
.with_bundle(editor_sync_bundle)?;
let mut game = Application::build(".", TestState)?
.build(game_data)?;
game.run();
Ok(())
}
If the synchronization message is greater than supported by the socket, it fails to send and therefore panics.
On windows 10 this limit is 64kB, which is ~2500 empty entities and significantly less when components are involved.
This code causes the error on my machine.