|
17 | 17 | <DebugSymbols>false</DebugSymbols> |
18 | 18 | <DebugType>full</DebugType> |
19 | 19 | <Optimize>false</Optimize> |
20 | | - <OutputPath>C:\dev\steam\steamapps\common\Going Medieval\Mods\</OutputPath> |
| 20 | + <OutputPath>D:\Games\Steam\steamapps\common\Going Medieval\mods</OutputPath> |
21 | 21 | <DefineConstants>DEBUG;TRACE</DefineConstants> |
22 | 22 | <ErrorReport>prompt</ErrorReport> |
23 | 23 | <WarningLevel>4</WarningLevel> |
|
26 | 26 | <PlatformTarget>AnyCPU</PlatformTarget> |
27 | 27 | <DebugType>pdbonly</DebugType> |
28 | 28 | <Optimize>true</Optimize> |
29 | | - <OutputPath>C:\dev\steam\steamapps\common\Going Medieval\Mods\</OutputPath> |
| 29 | + <OutputPath>D:\Games\Steam\steamapps\common\Going Medieval\mods</OutputPath> |
30 | 30 | <DefineConstants>TRACE</DefineConstants> |
31 | 31 | <ErrorReport>prompt</ErrorReport> |
32 | 32 | <WarningLevel>4</WarningLevel> |
|
36 | 36 | <HintPath>libs\0Harmony.dll</HintPath> |
37 | 37 | </Reference> |
38 | 38 | <Reference Include="Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null"> |
39 | | - <HintPath>C:\dev\steam\steamapps\common\Going Medieval\Going Medieval_Data\Managed\Assembly-CSharp.dll</HintPath> |
40 | | - <Private>False</Private> |
41 | | - </Reference> |
42 | | - <Reference Include="System" /> |
43 | | - <Reference Include="System.Core" /> |
44 | | - <Reference Include="Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null"> |
45 | | - <HintPath>C:\dev\steam\steamapps\common\Going Medieval\Going Medieval_Data\Managed\Unity.TextMeshPro.dll</HintPath> |
46 | | - <Private>False</Private> |
| 39 | + <HintPath>..\libs\Assembly-CSharp.dll</HintPath> |
47 | 40 | </Reference> |
48 | 41 | <Reference Include="UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null"> |
49 | | - <HintPath>C:\dev\steam\steamapps\common\Going Medieval\Going Medieval_Data\Managed\UnityEngine.dll</HintPath> |
50 | | - <Private>False</Private> |
| 42 | + <HintPath>..\libs\UnityEngine.dll</HintPath> |
51 | 43 | </Reference> |
52 | 44 | <Reference Include="UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null"> |
53 | | - <HintPath>C:\dev\steam\steamapps\common\Going Medieval\Going Medieval_Data\Managed\UnityEngine.CoreModule.dll</HintPath> |
54 | | - <Private>False</Private> |
| 45 | + <HintPath>..\libs\UnityEngine.CoreModule.dll</HintPath> |
55 | 46 | </Reference> |
56 | 47 | <Reference Include="UnityEngine.IMGUIModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null"> |
57 | | - <HintPath>C:\dev\steam\steamapps\common\Going Medieval\Going Medieval_Data\Managed\UnityEngine.IMGUIModule.dll</HintPath> |
58 | | - <Private>False</Private> |
| 48 | + <HintPath>..\libs\UnityEngine.IMGUIModule.dll</HintPath> |
59 | 49 | </Reference> |
60 | 50 | <Reference Include="UnityEngine.InputLegacyModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null"> |
61 | | - <HintPath>C:\dev\steam\steamapps\common\Going Medieval\Going Medieval_Data\Managed\UnityEngine.InputLegacyModule.dll</HintPath> |
62 | | - <Private>False</Private> |
| 51 | + <HintPath>..\libs\UnityEngine.InputLegacyModule.dll</HintPath> |
63 | 52 | </Reference> |
64 | 53 | <Reference Include="UnityEngine.InputModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null"> |
65 | | - <HintPath>C:\dev\steam\steamapps\common\Going Medieval\Going Medieval_Data\Managed\UnityEngine.InputModule.dll</HintPath> |
66 | | - <Private>False</Private> |
| 54 | + <HintPath>..\libs\UnityEngine.InputModule.dll</HintPath> |
67 | 55 | </Reference> |
68 | 56 | <Reference Include="UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null"> |
69 | | - <HintPath>C:\dev\steam\steamapps\common\Going Medieval\Going Medieval_Data\Managed\UnityEngine.UI.dll</HintPath> |
70 | | - <Private>False</Private> |
71 | | - </Reference> |
72 | | - <Reference Include="UnityEngine.UIElementsModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null"> |
73 | | - <HintPath>C:\dev\steam\steamapps\common\Going Medieval\Going Medieval_Data\Managed\UnityEngine.UIElementsModule.dll</HintPath> |
74 | | - <Private>False</Private> |
75 | | - </Reference> |
76 | | - <Reference Include="UnityEngine.UIModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null"> |
77 | | - <HintPath>C:\dev\steam\steamapps\common\Going Medieval\Going Medieval_Data\Managed\UnityEngine.UIModule.dll</HintPath> |
78 | | - <Private>False</Private> |
| 57 | + <HintPath>..\libs\UnityEngine.UI.dll</HintPath> |
79 | 58 | </Reference> |
80 | 59 | </ItemGroup> |
81 | 60 | <ItemGroup> |
|
85 | 64 | <Compile Include="src\plugins\IPlugin.cs" /> |
86 | 65 | <Compile Include="src\plugins\PluginComponent.cs" /> |
87 | 66 | <Compile Include="src\plugins\PluginManager.cs" /> |
| 67 | + <Compile Include="src\ui\MainMennuPatch.cs" /> |
88 | 68 | <Compile Include="src\ui\ModManagerLogWindow.cs" /> |
89 | 69 | <Compile Include="src\ui\ModManagerWindow.cs" /> |
| 70 | + <Compile Include="src\ui\PromptQueue.cs" /> |
90 | 71 | <Compile Include="src\ui\UIWindow.cs" /> |
91 | 72 | <Compile Include="src\util\Logger.cs" /> |
92 | 73 | </ItemGroup> |
93 | 74 | <ItemGroup> |
94 | 75 | <Content Include="dist\doorstop_config.ini" /> |
95 | 76 | <Content Include="dist\winhttp.dll" /> |
| 77 | + <Content Include="libs\0Harmony.dll" /> |
| 78 | + <Content Include="libs\0Harmony.xml" /> |
96 | 79 | </ItemGroup> |
97 | 80 | <ItemGroup> |
98 | 81 | <Folder Include="dist\mods" /> |
99 | | - <Folder Include="libs" /> |
100 | 82 | </ItemGroup> |
101 | 83 | <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> |
102 | 84 | <!-- To modify your build process, add your task inside one of the targets below and uncomment it. |
|
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