diff --git a/_oak_mods/TrueFastball.md b/_oak_mods/TrueFastball.md new file mode 100644 index 0000000..1c0560a --- /dev/null +++ b/_oak_mods/TrueFastball.md @@ -0,0 +1,27 @@ +--- +pyproject_url: https://raw.githubusercontent.com/Last1SiN/TrueFastball/refs/heads/main/pyproject.toml +--- + +TrueFastball is a Borderlands 2-style Fastball overhaul for Borderlands 3. It increases Fastball damage with a configurable multiplier and accelerates the tested throw animation, while deliberately leaving Borderlands 3's native Fastball projectile speed and trajectory unchanged. + +## Features + +- Applies only to equipped Fastball throws and the actual Fastball projectile delivery. +- Default Fastball Damage Multiplier: 2.56. +- Multiplies the already-computed runtime GrenadeDamage, preserving native level and Mayhem scaling. +- Default Throw Animation RateScale: 2.0. +- Restores temporary throw-animation changes when the owning grenade action ends. +- Does not modify Fastball projectile speed, gravity, upward velocity, or trajectory. +- Exposes both release settings through the in-game Mod Menu. +- Validates manually edited or otherwise invalid saved settings before use. + +## Compatibility + +- Fastball damage modification is gated to the actual Fastball projectile delivery. +- Borderlands 3 Fastball projectile speed and trajectory are intentionally unchanged. + +## Credits + +- **Development:** Sol / GPT-5.6 Sol +- **Design, testing & QA:** Last1SiN +- **BL3 PythonSDK / Oak Mod Manager:** created by [apple1417](https://github.com/apple1417), with contributions from the [BL-SDK](https://github.com/bl-sdk) project and contributors.