From 0314c9b6aa6a17401ec4c091369c498b07628e73 Mon Sep 17 00:00:00 2001 From: Olivia Feng <43705055+Oliviaaaaa-Feng@users.noreply.github.com> Date: Wed, 8 Jan 2025 14:47:29 -0800 Subject: [PATCH] Add files via upload --- README-jyfeng19.md | 65 ++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 65 insertions(+) create mode 100644 README-jyfeng19.md diff --git a/README-jyfeng19.md b/README-jyfeng19.md new file mode 100644 index 0000000..a57d97c --- /dev/null +++ b/README-jyfeng19.md @@ -0,0 +1,65 @@ +# Jiayu (Olivia) Feng + +## 👋 About Me + +I’m **Jiayu (Olivia) Feng**, a Master’s student in Electrical Engineering at Stanford University, specializing in Software and Hardware Systems. With a strong academic background and professional experience in software engineering, I am passionate about creating impactful solutions in areas such as web development, VR/AR, and real-time systems. + +## 👩‍💻 Technical Skills + +- **Programming Languages**: C#, Java, Python, C++, JavaScript, PHP, MATLAB, Objective-C, R +- **Web Development**: React, Django, HTML, CSS, Bootstrap, jQuery +- **Game Development**: Unity, Unreal Engine 4 (UE4), OpenXR API +- **Tools & Platforms**: Git, Docker, Redis, MySQL, AWS (EC2, RDS), React, Django, jQuery + +## 🚀 Projects + +### 1. **Real-Time Movement Recognition Based on CoreLink** + +*Team lead of AR/VR applications | Advisor: Robert Pahle, senior research scientist, NYU Research Technology* + +- Managed a team of four using agile principles and was selected to showcase the project at a recruitment conference, resulting in a 50% increase in application rates for the new semester. + +- Used OptiTrack motion capture camera and Motive software to capture motion at 120 FPS. + +- Developed a C++ client application to connect with the CoreLink server (a real-time, low-latency network framework), retrieving real-time motion capture data in JSON format and writing the results to ASCII files. + +- Created a C# script in Unity to receive, decode, and update 21-bone 3D GameObjects with real-time motion data, and performed load testing at 500-550 kbps. + + ![899je3](README-jyfeng19.assets/899je3.gif) + +### 2. **Metastack Platform Development (Baidu Internship)** + +- Constructed Metastack using C#, .NET, and Unity, the foundation of the metaverse platform, reducing brand development cycles from 6-12 months to within 1.3 months. + +- Designed features like photo sharing, check-in rewards, ad placements, and third-party app redirection for a collaborative IP project on the Metastack platform, achieving 40 million impressions and boosting partner sales. + +- Developed features for an IP project, generating 40 million impression + +### 3. VR Video Game Development (**NetEase Internship**) + +- Collaborated with the art and game design teams to implement game concepts using Unity Engine and C#. + +- Designed and developed game effects utilizing the Raycast physics function. + +- Enhanced character animations with Inverse Kinematics and optimized performance by 30% through an object pooling system. + +- Established VR controller functionality using Unity's XR Interaction Toolkit and OpenXR API for cross-platform + +support. + +### 4. **Hacking the Gender Stack (Hackathon) - Schrödinger** + +- Developed a chatbox application to validate SMILES notation using Django REST APIs for real-time data retrieval. + +- Enabled seamless front-end and back-end communication, earning recognition as "Best Developer Tools." + +## 📬 Contact Me + +- **Email**: jyfeng19@stanford.edu + +- **LinkedIn**: [Olivia Feng](https://www.linkedin.com/in/jiayu-feng-072644241/#) + + + + +