Although the windows-x64 build of ldTK runs fine via the Prism emulator, a native windows-arm64 build would be great.
Being one of those people who made the switch to an ARM laptop, and having seen the impact on battery life, I personally don't think I'll move back to the AMD64 architecture on a laptop.
I think there's large enough a userbase on ARM windows machines, enough momentum behind Windows on ARM, and the number of users is only increasing.
Personally, since MonoGame has released 3.8.5 with first class developer support for the ARM platform, I think LDtk is the only critical tool in my chain that doesn't run natively on my laptop.
Although the windows-x64 build of ldTK runs fine via the Prism emulator, a native windows-arm64 build would be great.
Being one of those people who made the switch to an ARM laptop, and having seen the impact on battery life, I personally don't think I'll move back to the AMD64 architecture on a laptop.
I think there's large enough a userbase on ARM windows machines, enough momentum behind Windows on ARM, and the number of users is only increasing.
Personally, since MonoGame has released 3.8.5 with first class developer support for the ARM platform, I think LDtk is the only critical tool in my chain that doesn't run natively on my laptop.