Summary
EAS Build's remote build servers cannot read any icon/splash-screen asset
file during Android prebuild, for one specific project, while the exact
same files build successfully with a local expo prebuild. This has
apparently been blocking every native build since ~2026-06-14.
Environment
- Project: bgsa-caddy (slug:
bgsa-caddy, owner account: bgsa)
- Project ID:
f5e5ec8a-ceee-4d79-b522-084ff6749062
- Expo SDK: 54.0.33
- eas-cli: reproduced on both 20.4.0 (project-pinned) and 21.2.0 (latest)
- Platform: Android internal-distribution build, from a Windows 11 client
Error
✖ Prebuild failed
Error: [android.dangerous]: withAndroidDangerousBaseMod: ENOENT: no such
file or directory, open './assets/atlas-avatar.png'
at calculateHash (@expo/image-utils/build/Cache.js:19:76)
at createCacheKey (@expo/image-utils/build/Cache.js:24:18)
at generateImageAsync (@expo/image-utils/build/Image.js:227:34)
at generateIconAsync (@expo/prebuild-config/.../withAndroidIcons.js:360:11)
expo-doctor (which runs immediately before prebuild, in the same
checkout) independently reports the identical files as inaccessible:
Field: Android.adaptiveIcon.foregroundImage - cannot access file at './assets/atlas-avatar.png'.
Field: Splash.image - cannot access file at './assets/splash-icon.png'.
Field: icon - cannot access file at './assets/atlas-avatar.png'.
What we ruled out before concluding this is server-side
- Not transient — reproduced identically across 5 separate build attempts.
- Not the eas-cli version — same failure on both 20.4.0 and 21.2.0.
- Not stale fingerprint caching — same failure with
EAS_SKIP_AUTO_FINGERPRINT=1.
- Not the specific files — verified
atlas-avatar.png is a normal,
correctly-committed git blob (hash/size match working tree exactly),
not Git LFS, not gitignored, correct case, valid PNG header
(2048x2048, 8-bit, no anomalies).
- Not a real config/path problem — when we temporarily pointed
icon/splash.image/adaptiveIcon.foregroundImage at completely
different existing asset files (./assets/images/icon.png,
./assets/images/splash-icon.png), the remote build failed on those
files instead, with the identical error — proving this isn't specific
to any one file, it's every icon/splash asset reference, for this
project, on EAS's remote workers only.
- Confirmed working locally —
npx expo prebuild --no-install --platform android succeeds cleanly on the same commit, same files,
same machine, no errors.
Build IDs for reference (all reproduce the same failure)
472fe7fa-d7fb-4c76-9d40-a51906eb252a
259ab92e-6ecb-4cab-915b-44a4b19e202b
4ae45895-4d7a-4b33-a06c-792dfd49855e (eas-cli 21.2.0)
8ea2b8a5-9910-4334-a978-d9609f142a0f (fingerprint skip)
7f681871-5c2f-4da3-8fdc-d772b0d79950 (different asset files, same error)
Expected behavior
Icon/splash assets that exist correctly in the git-committed project and
build successfully with local expo prebuild should also resolve
correctly during EAS Build's remote prebuild step.
Question for support
Given local prebuild succeeds but every remote build fails identically
regardless of which asset file is referenced, is there a project-specific
build cache, stale archive, or account-level state on EAS's side for
project f5e5ec8a-ceee-4d79-b522-084ff6749062 that could explain assets
consistently failing to resolve only in the remote build environment?
Summary
EAS Build's remote build servers cannot read any icon/splash-screen asset
file during Android prebuild, for one specific project, while the exact
same files build successfully with a local
expo prebuild. This hasapparently been blocking every native build since ~2026-06-14.
Environment
bgsa-caddy, owner account:bgsa)f5e5ec8a-ceee-4d79-b522-084ff6749062Error
expo-doctor(which runs immediately before prebuild, in the samecheckout) independently reports the identical files as inaccessible:
What we ruled out before concluding this is server-side
EAS_SKIP_AUTO_FINGERPRINT=1.atlas-avatar.pngis a normal,correctly-committed git blob (hash/size match working tree exactly),
not Git LFS, not gitignored, correct case, valid PNG header
(2048x2048, 8-bit, no anomalies).
icon/splash.image/adaptiveIcon.foregroundImageat completelydifferent existing asset files (
./assets/images/icon.png,./assets/images/splash-icon.png), the remote build failed on thosefiles instead, with the identical error — proving this isn't specific
to any one file, it's every icon/splash asset reference, for this
project, on EAS's remote workers only.
npx expo prebuild --no-install --platform androidsucceeds cleanly on the same commit, same files,same machine, no errors.
Build IDs for reference (all reproduce the same failure)
472fe7fa-d7fb-4c76-9d40-a51906eb252a259ab92e-6ecb-4cab-915b-44a4b19e202b4ae45895-4d7a-4b33-a06c-792dfd49855e(eas-cli 21.2.0)8ea2b8a5-9910-4334-a978-d9609f142a0f(fingerprint skip)7f681871-5c2f-4da3-8fdc-d772b0d79950(different asset files, same error)Expected behavior
Icon/splash assets that exist correctly in the git-committed project and
build successfully with local
expo prebuildshould also resolvecorrectly during EAS Build's remote prebuild step.
Question for support
Given local prebuild succeeds but every remote build fails identically
regardless of which asset file is referenced, is there a project-specific
build cache, stale archive, or account-level state on EAS's side for
project
f5e5ec8a-ceee-4d79-b522-084ff6749062that could explain assetsconsistently failing to resolve only in the remote build environment?