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Copy pathSpineAnimations.xml
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1379 lines (1378 loc) · 70.8 KB
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<?xml version="1.0" encoding="utf-8" ?>
<root>
<animations>
<bed_china path="gfx\Spine\buildings\beds" json="bed_china.json" scale="0.700000" mirror="false">
<mixing all="true" time="0.2f" />
</bed_china>
<dragon_cannon path="gfx\Spine\characters\dwarf_new\guns" json="dragon_cannon.json" scale="0.240000" mirror="false">
<mixing all="false" />
</dragon_cannon>
<wind_witch path="gfx\Spine\characters\elfs" json="wind_witch.json" scale="0.230000" mirror="false">
<mixing all="true" />
<settings>
<archer_walk for_speed="60" />
<archer_walk2 for_speed="65" />
<walk_spearman for_speed="60" />
</settings>
</wind_witch>
<fishbeast path="gfx\Spine\characters\beast_of_the_deep" json="beast_of_the_deep.json" scale="0.280000" mirror="false">
<mixing all="true" />
</fishbeast>
<rice path="gfx\Spine\environment\rice" json="rice.json" scale="0.400000" mirror="false">
<mixing all="true" />
</rice>
<duck path="gfx\Spine\characters\duck" json="duck.json" scale="0.215000" mirror="true">
<mixing all="true" />
<settings>
<walk_run for_speed="50" />
</settings>
<events>
<event name="wing" frame="2" for="fly" />
<event name="wing" frame="12" for="fly" />
<event name="wing" frame="20" for="fly" />
</events>
</duck>
<totem_china path="gfx\Spine\buildings\totem" json="totem_chin.json" scale="0.310000" mirror="false">
<mixing all="true" />
</totem_china>
<toad path="gfx\Spine\characters\toad" json="toad.json" scale="0.250000" mirror="true">
<mixing all="true" />
<events>
<event name="frog" frame="15" for="main" />
</events>
</toad>
<fish_koi path="gfx\Spine\characters\fish_koi" json="fish_koi.json" scale="0.400000" mirror="true">
<mixing all="true" />
</fish_koi>
<tree_bamboo path="gfx\Spine\environment\tree_bamboo" json="tree_bamboo.json" scale="0.520000" mirror="false">
<mixing all="true" />
</tree_bamboo>
<tree_pine path="gfx\Spine\environment\tree_pine" json="tree_pine.json" scale="0.580000" mirror="false">
<mixing all="true" />
</tree_pine>
<temples path="gfx\Spine\buildings\temples" json="tample.json" scale="0.540000" mirror="false">
<mixing all="true" />
</temples>
<temples_bg1 path="gfx\Spine\environment\backgrounds\4_elments\1_plan" json="1_plan_china.json" scale="1" mirror="false" />
<temples_bg2 path="gfx\Spine\environment\backgrounds\4_elments\2_plan" json="2_plan_china.json" scale="1" mirror="false" />
<reptilian_zombie_boss path="gfx\Spine\characters\big_reptilian" json="big_reptilian.json" scale="0.230000" mirror="true">
<mixing all="true" />
<settings>
<walk for_speed="18" />
<jump time_scale="2" />
</settings>
<!--<events>
<event name="eff" frame="15"/>
<event name="step" frame="5"/>
<event name="step" frame="49"/>
</events>-->
</reptilian_zombie_boss>
<reptilian_zombie path="gfx\Spine\characters\reptilian" json="reptilian.json" scale="0.300000" mirror="true">
<mixing all="true">
<mix from="throw_idle" to="clash_ground" time="0" />
<mix from="throw_idle" to="clash_wall" time="0" />
</mixing>
<events>
<event name="eff" frame="18" />
<!--<event name="attack" frame="28" />-->
<event name="jump" frame="24" />
<event name="step" frame="5" />
<event name="step" frame="34" />
</events>
<settings>
<walk for_speed="20" />
<walk2 for_speed="20" />
<walk3 for_speed="20" />
<walk4 for_speed="20" />
<jump time_scale="2" />
<solder_walk for_speed="20" />
<solder_walk2 for_speed="20" />
<solder_walk3 for_speed="20" />
</settings>
</reptilian_zombie>
<reptilian_skeleton path="gfx\Spine\characters\reptilian_skeletons" json="reptilian.json" scale="0.300000" mirror="true">
<mixing all="true" />
<events>
<event name="eff" frame="10" />
<event name="attack" frame="18" />
<event name="jump" frame="30" />
<event name="step" frame="5" />
<event name="step" frame="34" />
</events>
<settings>
<walk for_speed="27" />
<walk2 for_speed="27" />
<walk3 for_speed="27" />
<walk4 for_speed="27" />
<jump time_scale="2" />
<attack time_scale="1.2" />
</settings>
</reptilian_skeleton>
<reptilian_shield_skeleton path="gfx\Spine\characters\reptilian_skeletons" json="shield_reptilian.json" scale="0.300000" mirror="true">
<mixing all="true" />
<events>
<event name="eff" frame="10" />
<event name="attack" frame="18" />
<event name="jump" frame="30" />
<event name="step" frame="5" />
<event name="step" frame="34" />
</events>
<settings>
<walk for_speed="27" />
<walk2 for_speed="27" />
<walk3 for_speed="27" />
<walk4 for_speed="27" />
<jump time_scale="2" />
<attack time_scale="1.2" />
</settings>
</reptilian_shield_skeleton>
<reptilian_builder_skeleton path="gfx\Spine\characters\reptilian_skeletons" json="builder_reptilian.json" scale="0.300000" mirror="true">
<mixing all="true" />
<events>
<event name="eff" frame="10" />
<event name="attack" frame="18" />
<event name="jump" frame="30" />
<event name="step" frame="5" />
<event name="step" frame="34" />
</events>
<settings>
<walk for_speed="27" />
<walk2 for_speed="27" />
<walk3 for_speed="27" />
<walk4 for_speed="27" />
<jump time_scale="2" />
<attack time_scale="1.2" />
</settings>
</reptilian_builder_skeleton>
<fireworks path="gfx\Spine\buildings\fireworks" json="fireworks.json" scale="0.600000" time_scale="0.5" mirror="false" />
<flashlight path="gfx\Spine\buildings\flashlight" json="flashlight.json" scale="0.600000" mirror="false" />
<flashlight_china path="gfx\Spine\buildings\flashlight_china" json="flashlight.json" scale="0.600000" mirror="false" />
<golem path="gfx\Spine\characters\ancient_golem" json="golem.json" scale="0.300000" mirror="false">
<mixing all="true" />
<settings>
<walk for_speed="50" />
</settings>
</golem>
<rune_door path="gfx\Spine\environment\Rune_door" json="rune_door.json" scale="0.231000" mirror="false" />
<garland_left path="gfx\Spine\buildings\garland" json="garland_left.json" scale="0.600000" offset="0.00,-50.00" mirror="false" />
<garland_center path="gfx\Spine\buildings\garland" json="garland_center.json" scale="0.600000" offset="0.00,-50.00" mirror="false" />
<garland_right path="gfx\Spine\buildings\garland" json="garland_right.json" scale="0.600000" offset="0.00,-50.00" mirror="false" />
<christmass_goblin_camp path="gfx\Spine\environment\Christmas_goblin_camp" json="christmass_goblin_camp.json" scale="0.470000" mirror="false" />
<new_year_tree path="gfx\Spine\environment\New_Year_tree" json="new_year_tree.json" scale="0.350000" mirror="false" />
<ui_train_button path="gfx\ui\new_interface\main_screen\train" json="train.json" scale="1" mirror="false" />
<magician_training path="gfx\Spine\buildings\training_magician" json="magician_training.json" scale="0.230000" mirror="false" />
<magician_training2 path="gfx\Spine\buildings\training_magician" json="magician_training_2.json" scale="0.280000" mirror="false" />
<magician_training2_back path="gfx\Spine\buildings\training_magician" json="magician_training_back.json" scale="0.280000" mirror="false" />
<mana_pylon path="gfx\Spine\buildings\mana_pylon" json="pylon.json" scale="0.550000" mirror="false" />
<wood_tower_2 path="gfx\Spine\buildings\wooden_tower" json="wood_tower_2.json" scale="0.280000" mirror="false">
<mixing all="true" />
<events>
<event name="attack" frame="22" />
</events>
</wood_tower_2>
<warrior_training path="gfx\Spine\buildings\traning_melee" json="warrior_training.json" scale="0.250000" mirror="false" />
<warrior_training_back path="gfx\Spine\buildings\traning_melee" json="warrior_training_back.json" scale="0.340000" mirror="false" />
<warrior_training_front path="gfx\Spine\buildings\traning_melee" json="warrior_training_front.json" scale="0.340000" mirror="false" />
<archer_training path="gfx\Spine\buildings\training_distant" json="archer_traning.json" scale="0.240000" mirror="false" />
<archer_training_back path="gfx\Spine\buildings\training_distant" json="archer_training_back.json" scale="0.410000" mirror="false" />
<acher_training_front path="gfx\Spine\buildings\training_distant" json="acher_training_front.json" scale="0.280000" mirror="false" />
<new_hope path="gfx\Spine\environment\backgrounds\new_hope" json="new_hope.json" scale="1" mirror="false" />
<dry_wind path="gfx\Spine\environment\backgrounds\dry_wind" json="dry_wind.json" scale="1" mirror="false" />
<winter_heaven path="gfx\Spine\environment\backgrounds\winter_heaven" json="winter_heaven.json" scale="1" mirror="false" />
<world1_bg1 path="gfx\Spine\environment\backgrounds\1th_world_forest\1_plan" json="1_plan.json" scale="1" mirror="false" />
<world1_bg2 path="gfx\Spine\environment\backgrounds\1th_world_forest\2_plan" json="2_plan.json" scale="1" mirror="false" />
<static_portal path="gfx\Spine\buildings\portal" json="portal.json" scale="0.300000" mirror="false">
<mixing all="true" time="0.2f" />
</static_portal>
<mana_generator path="gfx\Spine\buildings\mana_generator" json="mana_generator.json" scale="0.200000" mirror="false">
<mixing all="true" time="0.2f" />
</mana_generator>
<mana_expander path="gfx\Spine\buildings\mana_storage" json="mana_storage.json" scale="0.110000" mirror="false">
<mixing all="true" time="0.2f" />
</mana_expander>
<achive_pennant path="gfx\Spine\buildings\achievement_pennants" json="ach_pennant.json" scale="0.680000" offset="0.00,-40.00" mirror="false">
<!--<mixing all="true" time="0.2f" />-->
</achive_pennant>
<elevator_bottom path="gfx\Spine\buildings\elevator" json="elevator_bottom.json" scale="0.680000" mirror="false">
<!--<mixing all="true" time="0.2f" />-->
</elevator_bottom>
<elevator path="gfx\Spine\buildings\elevator\images" json="elevator.json" scale="0.580000" mirror="false">
<!--<mixing all="true" time="0.2f" />-->
</elevator>
<greate_portal path="gfx\Spine\buildings\\greate_portal" json="greate_portal.json" scale="0.480000" mirror="false">
<mixing all="true" time="0.2f" />
</greate_portal>
<portal_shard path="gfx\Spine\buildings\\greate_portal" json="portal_shard.json" scale="0.500000" mirror="false">
<mixing all="true" time="0.2f" />
</portal_shard>
<spawn_cube path="gfx\Spine\buildings\spawn_cube" json="spawn_cube.json" scale="0.250000" mirror="false">
<mixing all="true" time="0.2f" />
</spawn_cube>
<room_door path="gfx\Spine\environment\room_door" json="room_door.json" scale="0.600000" mirror="false">
<mixing all="true" time="0.2f" />
</room_door>
<bed_multistorey path="gfx\Spine\buildings\beds" json="bed_multistorey.json" scale="0.600000" offset="10.00,0.00" mirror="false">
<mixing all="true" time="0.2f" />
</bed_multistorey>
<banshee path="gfx\Spine\characters\banshee" json="banshee.json" scale="0.270000" mirror="false">
<mixing all="true" time="0.2f" />
</banshee>
<terrible_beholder path="gfx\Spine\characters\terrible_beholder" json="Terrible_beholder.json" scale="0.110000" mirror="true">
<mixing all="true" time="0.2f" />
</terrible_beholder>
<thrower_giant path="gfx\Spine\characters\thrower_giant" json="thrower_giant.json" scale="0.270000" mirror="false">
<mixing all="true" time="0.2f" />
<settings>
<walk for_speed="31" />
</settings>
</thrower_giant>
<zombie_armorbreaker path="gfx\Spine\characters\zombie_armorbreaker" json="zombie_armorbraker.json" scale="0.260000" mirror="false">
<mixing all="true" time="0.2f" />
<settings>
<walk for_speed="30" />
<walk2 for_speed="30" />
<walk3 for_speed="30" />
<run for_speed="70" />
<run2 for_speed="70" />
</settings>
</zombie_armorbreaker>
<zombie_crookshank path="gfx\Spine\characters\zombie_crookshank" json="zombie_crookshank.json" scale="0.350000" mirror="true">
<mixing all="true" time="0.2f" />
<settings>
<walk_01 for_speed="33" />
<walk_02 for_speed="33" />
</settings>
</zombie_crookshank>
<madness_rider path="gfx\Spine\characters\madness_raider" json="madness_rider.json" scale="0.220000" mirror="true">
<mixing all="true" time="0.2f" />
<settings>
<walk_01 for_speed="31" />
<walk_02 for_speed="31" />
</settings>
</madness_rider>
<skeleton_archer path="gfx\Spine\characters\skeleton" json="skeleton_archer.json" scale="0.280000" mirror="true">
<mixing all="true" time="0.2f" />
<events>
<event name="jump" frame="30" />
<event name="step" frame="5" />
<event name="step" frame="34" />
</events>
<settings>
<walk for_speed="27" />
<walk2 for_speed="27" />
<walk3 for_speed="27" />
<walk4 for_speed="27" />
<jump time_scale="2" />
<attack time_scale="1.2" />
</settings>
</skeleton_archer>
<imp_cargo path="gfx\Spine\characters\imp_big" json="imp.json" scale="0.450000" mirror="true">
<mixing all="true" time="0.2f" />
</imp_cargo>
<action_icon path="gfx\ui\new_interface\action_icons" json="action_icon.json" scale="0.300000" mirror="false">
<mixing all="true" time="0.2f" />
</action_icon>
<players_chest path="gfx\Spine\buildings\players_chest" json="players_chest.json" scale="0.220000" mirror="false">
<mixing all="true" time="0.2f" />
</players_chest>
<bed_01 path="gfx\Spine\buildings\beds" json="bed_01.json" scale="0.700000" mirror="false">
<mixing all="true" time="0.2f" />
</bed_01>
<bed_02 path="gfx\Spine\buildings\beds" json="bed_02.json" scale="0.700000" mirror="false">
<mixing all="true" time="0.2f" />
</bed_02>
<bed_03 path="gfx\Spine\buildings\beds" json="bed_03.json" scale="0.700000" mirror="false">
<mixing all="true" time="0.2f" />
</bed_03>
<bed_leaves path="gfx\Spine\buildings\beds" json="bed_leaves.json" scale="0.700000" mirror="false">
<mixing all="true" time="0.2f" />
</bed_leaves>
<signs path="gfx\Spine\buildings\signs" json="signs.json" scale="0.700000" mirror="false">
<mixing all="true" time="0.2f" />
</signs>
<parcel_parachute path="gfx\Spine\characters\parashute" json="skeleton.json" scale="0.550000" mirror="false">
<mixing all="true" />
</parcel_parachute>
<catowl_skeleton_house path="gfx\Spine\buildings\catowl_house" json="catowl_skeleton_house.json" scale="0.420000" mirror="false">
<mixing all="true" time="0.2f" />
</catowl_skeleton_house>
<zombie_score path="gfx\ui\new_interface\zombie_score" json="skeleton.json" scale="1" mirror="false">
<mixing all="true" time="0.2f" />
<events>
<event name="hit" frame="18" for="arrive" />
<event name="z" frame="40" for="arrive" />
<event name="end" frame="33" for="3_star_final" />
</events>
</zombie_score>
<bats path="gfx\Spine\characters\bats" json="bats.json" scale="0.330000" mirror="true">
<mixing all="true" time="0.2f" />
</bats>
<halloween_tree_01 path="gfx\Spine\environment\halloween_tree" json="halloween_tree_01.json" scale="0.290000" mirror="false">
<mixing all="true" time="0.2f" />
</halloween_tree_01>
<halloween_tree_02 path="gfx\Spine\environment\halloween_tree" json="halloween_tree_02.json" scale="0.290000" mirror="false">
<mixing all="true" time="0.2f" />
</halloween_tree_02>
<halloween_tree_03 path="gfx\Spine\environment\halloween_tree" json="halloween_tree_03.json" scale="0.290000" mirror="false">
<mixing all="true" time="0.2f" />
</halloween_tree_03>
<walk_pumpkin path="gfx\Spine\characters\walk_pumpkin" json="walk_pumpkin.json" scale="0.110000" mirror="true">
<mixing all="true" time="0.2f" />
</walk_pumpkin>
<brain_in_jar path="gfx\Spine\buildings\brain_in_jar" json="brain_in_jar.json" scale="0.170000" mirror="false">
<mixing all="true" time="0.2f" />
</brain_in_jar>
<DCL_pics_ios path="gfx\ui\new_interface\iphone_tile\DLC_pics" json="dlc_pics.json" scale="0.470000" mirror="false">
<mixing all="true" time="0.2f" />
</DCL_pics_ios>
<DCL_banner_ios path="gfx\ui\new_interface\iphone_tile\DLC" json="DCL_banner_ios.json" scale="0.470000" mirror="false">
<!--<mixing all="true" time="0.2f" />-->
</DCL_banner_ios>
<ball_fish path="gfx\Spine\characters\ball_fish" json="ball_fish.json" scale="0.050000" mirror="true" offset="0.00,-300.00">
<mixing all="true" time="0.2f" />
</ball_fish>
<glow_fish path="gfx\Spine\characters\glow_fish" json="glow_fish.json" scale="0.400000" mirror="true">
<mixing all="true" />
</glow_fish>
<fish_blue path="gfx\Spine\characters\fish_blue" json="blue_fish.json" scale="0.350000" mirror="true">
<mixing all="true" />
</fish_blue>
<fish_red path="gfx\Spine\characters\fish_red" json="red_fish.json" scale="0.350000" mirror="true">
<mixing all="true" />
</fish_red>
<wine path="gfx\Spine\buildings\wine" json="wine.json" scale="0.560000" offset="-10.00,0.00" mirror="false">
<mixing all="true" time="0.2f" />
</wine>
<catapult path="gfx\Spine\buildings\catapult" json="catapult.json" scale="0.360000" mirror="false">
<mixing all="true" time="0.2f" />
</catapult>
<catowl path="gfx\Spine\characters\catowl" json="catowl.json" scale="0.240000" mirror="false">
<mixing all="true" time="0.2f" />
<settings>
<walk_01 for_speed="35" />
<walk_02 for_speed="35" />
<run for_speed="110" />
</settings>
</catowl>
<core path="gfx\Spine\buildings\catapult" json="core.json" scale="0.300000" mirror="false">
<mixing all="true" time="0.2f" />
</core>
<basilisk_house path="gfx\Spine\buildings\basilisk_house" json="basilisk_house.json" scale="0.420000" mirror="false">
<mixing all="true" time="0.2f" />
</basilisk_house>
<cat_house path="gfx\Spine\buildings\cat_house" json="cat_house.json" scale="0.420000" mirror="false">
<mixing all="true" time="0.2f" />
</cat_house>
<basilisk path="gfx\Spine\characters\basilisk" json="basilisk.json" scale="0.190000" mirror="true">
<mixing all="true" time="0.2f" />
<settings>
<walk for_speed="35" />
<run for_speed="80" />
</settings>
</basilisk>
<!--************************************************************************************************************************-->
<!--<dwarf_back1 path="gfx\Spine\characters\dwarf_new" json="dwarf_back.json" scale="0.24" time_scale="1.2">
<mixing all="true" />
<settings>
<ladder_climb_end_point time_scale="1.5"/>
<rock-climber for_speed="20"/>
<ladder_climb for_speed="45"/>
<rock-climber_down for_speed="20"/>
<ladder_climb_down for_speed="45"/>
</settings>
</dwarf_back1>-->
<dwarf_main path="gfx\Spine\characters\dwarf_new" json="dwarf_main.json" scale="0.240000" time_scale="1.2" mirror="false">
<mixing all="true" />
<!--<settings>
<archery time_scale="1.8" />
</settings>-->
<events>
<event name="load" frame="10" />
<!--<event name="attack" frame="55" for="archery" />
<event name="attack" frame="55" for="archery_high" />
<event name="attack" frame="55" for="archery_down" />
<event name="attack" frame="90" for="archery_heavy" />
<event name="gun_reload" frame="50" for="gun_shoot" />
<event name="gun_reload" frame="50" for="gun_shoot_down" />
<event name="gun_reload" frame="50" for="gun_shoot_high" />
<event name="gun_reload" frame="50" for="rifle_shoot" />
<event name="gun_reload" frame="50" for="rifle_shoot_down" />
<event name="gun_reload" frame="50" for="rifle_shoot_high" />-->
</events>
</dwarf_main>
<dwarf path="gfx\Spine\characters\dwarf_new" json="dwarf_prof.json" scale="0.240000" time_scale="1.2" mirror="false">
<mixing all="true" />
<settings>
<run for_speed="150" />
<run_to_battle for_speed="150" />
<walk for_speed="47" />
<walk_pistol for_speed="47" />
<walk_rifle for_speed="47" />
<female_walk for_speed="47" />
<female_walk_02 for_speed="47" />
<female_run for_speed="152" />
<female_run_to_battle for_speed="152" />
<setup ani="female_run(shield)" for_speed="152" />
<setup ani="female_run_to_battle(shield)" for_speed="152" />
<setup ani="walk_happy(shield)" for_speed="47" />
<setup ani="walk_carry(shield)" for_speed="47" />
<setup ani="female_walk(shield)" for_speed="47" />
<setup ani="female_walk_02(shield)" for_speed="47" />
<setup ani="run_to_battle(shield)" for_speed="152" />
<setup ani="walk(shield)" for_speed="47" />
<setup ani="walk_energy_low" for_speed="29" />
<setup ani="walk_energy_low(shield)" for_speed="29" />
<setup ani="walk_energy_low_pistol" for_speed="29" />
<setup ani="walk_energy_low_rifle" for_speed="29" />
<run_attack_pistol for_speed="150" />
<run_attack_rifle for_speed="150" />
<walk_carry for_speed="47" />
<walk_happy for_speed="47" />
<walk_sad for_speed="47" />
<jump time_scale="1.7" />
<attack_02_sword_dagger time_scale="1.4" />
<attack_03_sword time_scale="1.4" />
<attack_sword time_scale="1.4" />
</settings>
</dwarf>
<dwarf_back path="gfx\Spine\characters\dwarf_new" json="dwarf_back.json" scale="0.240000" time_scale="1.2" mirror="false">
<mixing all="true" />
<settings>
<ladder_climb_end_point time_scale="1.5" />
<rock-climber for_speed="20" />
<ladder_climb for_speed="20" />
<rock-climber_down for_speed="20" />
<ladder_climb_down for_speed="20" />
</settings>
</dwarf_back>
<!--************************************************************************************************************************-->
<rat path="gfx\Spine\characters\rat" json="rat.json" scale="0.140000" mirror="true">
<mixing all="true" time="0.2f" />
<settings>
<walk for_speed="60" />
</settings>
</rat>
<beetle_berry path="gfx\Spine\environment\spider_biom_berry_plant" json="berry_plant.json" scale="0.190000" mirror="false">
<mixing all="true" time="0.2f" />
</beetle_berry>
<beetle_corpse1 path="gfx\Spine\environment\spider_biom_corpse_01" json="corpse_01.json" scale="0.140000" mirror="true" offset="0.00,-425.00">
<mixing all="true" />
</beetle_corpse1>
<beetle_corpse2 path="gfx\Spine\environment\spider_biom_corpse_02" json="corpse_02.json" scale="0.140000" mirror="true" offset="0.00,-420.00">
<mixing all="true" />
</beetle_corpse2>
<beetle_boss_stage2 path="gfx\Spine\characters\Biom_beatles\greate_mother" json="greate_moter_ground.json" scale="0.320000" mirror="true">
<mixing all="true" />
<settings>
<walk for_speed="60" />
</settings>
</beetle_boss_stage2>
<beetle_boss path="gfx\Spine\characters\Biom_beatles\greate_mother" json="greate_mother.json" scale="0.400000" mirror="true">
<mixing all="true" />
</beetle_boss>
<slime path="gfx\Spine\environment\spider_biom_slime" json="slime_01.json" scale="0.180000" mirror="true" offset="0.00,-330.00">
<mixing all="true" />
</slime>
<beetle_mushroom_01 path="gfx\Spine\environment\spider_biom_mushroom_01" json="mushroom_01.json" scale="0.190000" mirror="false">
<mixing all="true" time="0.2f" />
</beetle_mushroom_01>
<beetle_mushroom_02 path="gfx\Spine\environment\spider_biom_mushroom_02" json="mushroom_02.json" scale="0.190000" mirror="false">
<mixing all="true" time="0.2f" />
</beetle_mushroom_02>
<beetle_mushroom_03 path="gfx\Spine\environment\spider_biom_mushroom_03" json="mushroom_03.json" scale="0.190000" mirror="false">
<mixing all="true" time="0.2f" />
</beetle_mushroom_03>
<beetle_egg path="gfx\Spine\environment\egg" json="egg.json" scale="0.360000" mirror="true">
<mixing all="true" />
</beetle_egg>
<beetle_queen path="gfx\Spine\characters\Biom_beatles\mother" json="mother.json" scale="0.360000" mirror="true">
<mixing all="true" time="0.4" />
<settings>
<walk_01 for_speed="60" />
</settings>
</beetle_queen>
<beetle_worker path="gfx\Spine\characters\Biom_beatles\worker" json="worker.json" scale="0.130000" mirror="true">
<mixing all="true" />
</beetle_worker>
<beetle_warrior path="gfx\Spine\characters\Biom_beatles\warrior" json="warrior.json" scale="0.200000" mirror="false">
<mixing all="true" />
<settings>
<walk for_speed="30" />
<jump time_scale="1.5" />
</settings>
</beetle_warrior>
<long_banner path="gfx\Spine\environment\long_banner" json="long_banner.json" scale="0.610000" mirror="false">
<mixing all="true" />
</long_banner>
<tomb_chest path="gfx\Spine\environment\tomb_chest" json="tomb_chest.json" scale="0.700000" mirror="false">
<mixing all="true" />
</tomb_chest>
<goblin_chest path="gfx\Spine\environment\goblin_chest" json="goblin_chest.json" scale="0.500000" mirror="false">
<mixing all="true" />
</goblin_chest>
<zombie path="gfx\Spine\characters\zombie" json="zombie.json" scale="0.300000" mirror="true">
<mixing all="true">
<mix from="throw_idle" to="clash_ground" time="0" />
<mix from="throw_idle" to="clash_wall" time="0" />
</mixing>
<events>
<event name="eff" frame="18" />
<!--<event name="attack" frame="28" />-->
<event name="jump" frame="24" />
<event name="step" frame="5" />
<event name="step" frame="34" />
</events>
<settings>
<walk for_speed="20" />
<walk2 for_speed="20" />
<walk3 for_speed="20" />
<walk4 for_speed="20" />
<jump time_scale="2" />
<solder_walk for_speed="20" />
<solder_walk2 for_speed="20" />
<solder_walk3 for_speed="20" />
</settings>
</zombie>
<vampire_guard path="gfx\Spine\characters\vampire_guard_02" json="vampire_guard.json" scale="0.480000" mirror="true">
<settings>
<walk_point for_speed="80" />
<dead_lord_walk_point for_speed="80" />
</settings>
<events>
<!--<event name="attack" frame="28" for="attack_01"/>-->
<event name="pre" frame="50" />
<!--<event name="attack" frame="30" for="attack_02"/>
<event name="attack" frame="30" for="attack_03"/>-->
<event name="step" frame="3" />
<event name="step" frame="21" />
</events>
<mixing all="true" />
</vampire_guard>
<goblin_horn path="gfx\Spine\environment\goblin_horn" json="goblin_horn.json" scale="0.300000" mirror="false">
<mixing all="true" />
</goblin_horn>
<map_button path="gfx/ui/new_interface/main_screen/map" json="map.json" scale="1" mirror="false">
<mixing all="true" />
</map_button>
<portal_waiting path="gfx\ui\new_interface\portal_waiting" json="portal_waiting.json" scale="0.180000" mirror="false">
<mixing all="true" />
</portal_waiting>
<!--<message path="gfx\ui\new_interface\dialog_01" json="dialog_01.json" scale="0.3">
<mixing all="true" />
</message>-->
<!--<gopnik path="gfx\Spine\characters\bandit" json="bandit.json" scale="0.7">
<mixing all="true" />
</gopnik>-->
<dwarf_spirit path="gfx\Spine\characters\dwarf_spirit" json="dwarf_spirit.json" scale="0.300000" mirror="false">
<mixing all="true" />
</dwarf_spirit>
<soul_keep path="gfx\Spine\buildings\soul_keep" json="soul_keep.json" scale="0.600000" mirror="false">
<mixing all="true" />
</soul_keep>
<biom_01_plant_01 path="gfx\Spine\environment\biom_01_plant_01" json="biom_01_plant_01.json" scale="0.650000" mirror="false">
<mixing all="true" time="0.2f" />
</biom_01_plant_01>
<biom_01_plant_02 path="gfx\Spine\environment\biom_01_plant_02" json="biom_01_plant_02.json" scale="0.650000" mirror="false">
<mixing all="true" time="0.2f" />
</biom_01_plant_02>
<boost_chest path="gfx\Spine\environment\boost_chest" json="boost_chest.json" scale="0.350000" mirror="false">
<mixing all="true" />
</boost_chest>
<biome1_bg1 path="gfx\Spine\environment\backgrounds\underworld_02" json="1.json" scale="1.300000" mirror="false">
<mixing all="true" />
</biome1_bg1>
<biome1_bg2 path="gfx\Spine\environment\backgrounds\underworld_02" json="2.json" scale="1.300000" mirror="false">
<mixing all="true" />
</biome1_bg2>
<biome1_bg3 path="gfx\Spine\environment\backgrounds\underworld_02" json="3.json" scale="1.300000" mirror="false">
<mixing all="true" />
</biome1_bg3>
<biome1_bg4 path="gfx\Spine\environment\backgrounds\underworld_02" json="4.json" scale="1.400000" mirror="false">
<mixing all="true" />
</biome1_bg4>
<biome1_bg5 path="gfx\Spine\environment\backgrounds\underworld_02" json="5.json" scale="1.450000" mirror="false">
<mixing all="true" />
</biome1_bg5>
<biome1_bg6 path="gfx\Spine\environment\backgrounds\underworld_02" json="6.json" scale="1.500000" mirror="false">
<mixing all="true" />
</biome1_bg6>
<liana path="gfx\Spine\environment\liana" json="liana.json" scale="0.600000" offset="0.00,-100.00" mirror="false">
<mixing all="true" />
</liana>
<elf_ice_tower path="gfx\Spine\buildings\elf_ice_tower" json="ice_tower.json" scale="0.530000" mirror="false">
<mixing all="true" />
</elf_ice_tower>
<elf_ice_tent path="gfx\Spine\buildings\elf_ice_tent" json="tent.json" scale="0.550000" mirror="false">
<mixing all="true" />
</elf_ice_tent>
<elfs path="gfx\Spine\characters\elfs" json="elfs.json" scale="0.230000" mirror="false">
<mixing all="true" />
<settings>
<archer_walk for_speed="60" />
<archer_walk2 for_speed="65" />
<walk_spearman for_speed="60" />
</settings>
</elfs>
<prisoned_yetti path="gfx\Spine\characters\prisoned_yetti" json="yetti_prisoned.json" scale="0.220000" mirror="true">
<mixing all="true" />
<settings>
<walk_01 for_speed="35" />
<walk_02 for_speed="35" />
<walk_carry_01 for_speed="35" />
<walk_carry_02 for_speed="35" />
<climb_up for_speed="37" />
<climb_down for_speed="37" />
</settings>
</prisoned_yetti>
<prisoned_yetti_back path="gfx\Spine\characters\prisoned_yetti" json="prisoned_yetti_back.json" scale="0.220000" mirror="true">
<mixing all="true" />
<settings>
<climb_up for_speed="35" />
<climb_down for_speed="35" />
</settings>
</prisoned_yetti_back>
<biome1_crystal path="gfx\Spine\environment\big_cryst" json="big_cryst.json" scale="1" mirror="false">
<mixing all="true" />
</biome1_crystal>
<down_roots path="gfx\Spine\environment\down_roots" json="down_roots.json" scale="0.600000" offset="0.00,-95.00" mirror="false">
<mixing all="true" />
</down_roots>
<under_bg1 path="gfx\Spine\environment\backgrounds\underworld_01" json="background_01.json" scale="0.800000" mirror="false">
<mixing all="true" />
</under_bg1>
<under_bg2 path="gfx\Spine\environment\backgrounds\underworld_01" json="background_02.json" scale="1" mirror="false">
<mixing all="true" />
</under_bg2>
<under_bg3 path="gfx\Spine\environment\backgrounds\underworld_01" json="background_03.json" scale="1" mirror="false">
<mixing all="true" />
</under_bg3>
<under_back1 path="gfx\Spine\environment\backgrounds\underworld_01" json="ground_back1.json" scale="0.800000" mirror="false">
<mixing all="true" />
</under_back1>
<under_back2 path="gfx\Spine\environment\backgrounds\underworld_01" json="ground_back_02.json" scale="1" mirror="false">
<mixing all="true" />
</under_back2>
<under_back3 path="gfx\Spine\environment\backgrounds\underworld_01" json="ground_back_02.json" scale="1" mirror="false">
<mixing all="true" />
</under_back3>
<under_forw1 path="gfx\Spine\environment\backgrounds\underworld_01" json="ground_forw_01.json" scale="0.800000" mirror="false">
<mixing all="true" />
</under_forw1>
<under_forw2 path="gfx\Spine\environment\backgrounds\underworld_01" json="ground_forw_02.json" scale="1" mirror="false">
<mixing all="true" />
</under_forw2>
<under_forw3 path="gfx\Spine\environment\backgrounds\underworld_01" json="ground_forw_03.json" scale="1" mirror="false">
<mixing all="true" />
</under_forw3>
<under_stalactites path="gfx\Spine\environment\backgrounds\underworld_01" json="stalactites.json" scale="0.800000" mirror="false">
<mixing all="true" />
</under_stalactites>
<four_world_bg1 path="gfx\Spine\environment\backgrounds\4th_world\1_plan" json="1_plan.json" scale="1" mirror="false">
<mixing all="true" time="2" />
</four_world_bg1>
<four_world_bg2 path="gfx\Spine\environment\backgrounds\4th_world\2_plan" json="2_plan.json" scale="1" mirror="false">
<mixing all="true" time="2" />
</four_world_bg2>
<four_world_bg3 path="gfx\Spine\environment\backgrounds\4th_world\octopus_anim" json="octopus_background.json" scale="0.300000" mirror="false">
<mixing all="true" time="2" />
</four_world_bg3>
<four_world_bg4 path="gfx\Spine\environment\backgrounds\4th_world\3_plan" json="3_plan.json" scale="1" mirror="false">
<mixing all="true" time="2" />
</four_world_bg4>
<fern path="gfx\Spine\environment\fern" json="fern.json" scale="0.650000" mirror="false">
<mixing all="true" />
</fern>
<shop_goblin path="gfx\Spine\buildings\shop_goblin" json="skeleton.json" scale="0.290000" mirror="false">
<mixing all="true" />
</shop_goblin>
<god_altar path="gfx\Spine\environment\shrine" json="shrine.json" scale="0.500000" mirror="false">
<mixing all="true" />
</god_altar>
<cave_god path="gfx\Spine\characters\cave_god" json="cave_god.json" scale="0.600000" mirror="false">
<mixing all="true" />
</cave_god>
<octopus path="gfx\Spine\characters\octopus" json="octopus.json" scale="0.240000" mirror="false">
<mixing all="true" />
</octopus>
<slug path="gfx\Spine\characters\slug" json="slug.json" scale="0.300000" mirror="false">
<mixing all="true" />
<events>
<event name="b" frame="2" />
<event name="e" frame="16" />
</events>
<settings>
<walk time_scale="0.5" />
</settings>
</slug>
<pistol path="gfx\Spine\characters\dwarf_new\guns" json="gun1.json" scale="0.240000" mirror="false">
<mixing all="false" />
</pistol>
<rifle path="gfx\Spine\characters\dwarf_new\guns" json="gun2.json" scale="0.240000" mirror="false">
<mixing all="false" />
</rifle>
<heavy_rifle path="gfx\Spine\characters\dwarf_new\guns" json="gun3.json" scale="0.240000" mirror="false">
<mixing all="false" />
</heavy_rifle>
<parashute path="gfx\Spine\characters\parashute" json="skeleton.json" scale="0.350000" mirror="false">
<mixing all="true" />
</parashute>
<orc path="gfx\Spine\characters\orcs" json="orcs.json" scale="0.230000" mirror="false">
<settings>
<walk for_speed="60" />
<walk_shielder for_speed="60" />
<run for_speed="70" />
<run2 for_speed="70" />
</settings>
<mixing all="true" />
</orc>
<cave_goblin_back path="gfx\Spine\characters\goblins" json="goblins_back.json" scale="0.240000" mirror="false">
<settings>
<walk for_speed="37" />
</settings>
<mixing all="true" />
</cave_goblin_back>
<cave_goblin path="gfx\Spine\characters\goblins" json="goblins.json" scale="0.240000" mirror="false">
<settings>
<walk for_speed="37" />
<walk_run for_speed="112" />
<walk_shielder for_speed="45" />
<walk_run_shielder for_speed="60" />
<shaman_walk for_speed="30" />
<shaman_walk_run for_speed="60" />
</settings>
<mixing all="true" />
</cave_goblin>
<cave_goblins_camp path="gfx\Spine\buildings\cave_gobl_buildings" json="cave_goblin_camp.json" scale="0.660000" mirror="false">
<mixing all="true" />
</cave_goblins_camp>
<cave_goblins_hatch1 path="gfx\Spine\buildings\cave_gobl_buildings" json="hatch_01.json" scale="0.660000" mirror="false">
<mixing all="true" />
</cave_goblins_hatch1>
<cave_goblins_hatch2 path="gfx\Spine\buildings\cave_gobl_buildings" json="hatch_02.json" scale="0.660000" mirror="false">
<mixing all="true" />
</cave_goblins_hatch2>
<cave_goblins_hatch3 path="gfx\Spine\buildings\cave_gobl_buildings" json="hatch_03.json" scale="0.660000" mirror="false">
<mixing all="true" />
</cave_goblins_hatch3>
<mushroom_05 path="gfx\Spine\environment\mushroom_03" json="mushroom_03_03.json" scale="0.650000" mirror="false">
<mixing all="true" time="0.2f" />
</mushroom_05>
<mushroom_04 path="gfx\Spine\environment\mushroom_03" json="mushroom_03_02.json" scale="0.650000" mirror="false">
<mixing all="true" time="0.2f" />
</mushroom_04>
<mushroom_03 path="gfx\Spine\environment\mushroom_03" json="mushroom_03.json" scale="0.650000" mirror="false">
<mixing all="true" time="0.2f" />
</mushroom_03>
<mushroom_02 path="gfx\Spine\environment\mushroom_02" json="mushroom_02.json" scale="0.640000" mirror="false">
<mixing all="true" time="0.2f" />
</mushroom_02>
<mushroom_01 path="gfx\Spine\environment\mushroom_01" json="mushroom_01.json" scale="0.480000" mirror="false">
<mixing all="true" time="0.2f" />
</mushroom_01>
<cave_beast path="gfx\Spine\characters\cave_beast" json="cave_beast.json" scale="0.300000" offset="-30.00,0.00" mirror="false">
<mixing all="true" />
<settings>
<walk_01 for_speed="30" />
<walk_02 for_speed="40" />
</settings>
</cave_beast>
<caterpillar path="gfx\Spine\characters\caterpillar" json="caterpillar.json" scale="0.250000" offset="-60.00,0.00" mirror="false">
<mixing all="true" />
<settings>
<walk_01_point for_speed="30" />
</settings>
</caterpillar>
<ui_dwarf_ipad path="gfx\Spine\interface\dwarf_with_ipad" json="dwarf_with_ipad.json" scale="1" mirror="false">
<mixing all="true" />
</ui_dwarf_ipad>
<farm path="gfx\Spine\buildings\farm" json="farm.json" scale="0.660000" mirror="false">
<mixing all="true" />
</farm>
<animal_bag_prof path="gfx\Spine\characters\animal_bag" json="animal_bag_prof.json" scale="0.270000" mirror="false">
<mixing all="true" />
</animal_bag_prof>
<animal_bag_back path="gfx\Spine\characters\animal_bag" json="animal_bag_back.json" scale="0.270000" mirror="false">
<mixing all="true" />
</animal_bag_back>
<animal_trap path="gfx\Spine\buildings\animal_trap" json="skeleton.json" scale="0.660000" mirror="false">
<mixing all="true" />
</animal_trap>
<lamb path="gfx\Spine\characters\lamb_02" json="lamb.json" scale="0.215000" mirror="true">
<settings>
<walk for_speed="20" />
<jump_up time_scale="2.5" />
</settings>
<events>
<event name="jump" frame="24" />
</events>
<mixing all="true" />
</lamb>
<gargoyley path="gfx\Spine\characters\Gorgoyle" json="Gorgoyle.json" scale="0.250000" time_scale="1" mirror="true">
<mixing all="true" />
<events>
<event name="attack" frame="24" />
<event name="attack" frame="45" for="attack_super" />
<event name="attack" frame="45" for="attack_super_02" />
</events>
</gargoyley>
<pumpkin path="gfx\Spine\environment\pumpkin" json="pumpkin_free.json" scale="0.500000" mirror="false">
<mixing all="true" />
</pumpkin>
<pumpkin_pot path="gfx\Spine\environment\pumpkin" json="pumpkin_pot.json" scale="0.500000" mirror="false">
<mixing all="true" />
</pumpkin_pot>
<bird path="gfx\Spine\characters\bird" json="bird.json" scale="0.500000" mirror="false">
<mixing all="true" />
</bird>
<traps path="gfx\Spine\buildings\traps" json="traps.json" scale="0.620000" mirror="false">
<mixing all="true" />
</traps>
<aqua_red_fish path="gfx\Spine\buildings\aqua\red_fish" json="aqua_wish_red_fish.json" scale="0.760000" mirror="false">
<mixing all="true" />
</aqua_red_fish>
<aqua_blue_fish path="gfx\Spine\buildings\aqua\blue_fish" json="aqua_wish_blue_fish.json" scale="0.760000" mirror="false">
<mixing all="true" />
</aqua_blue_fish>
<aqua_glow_fish path="gfx\Spine\buildings\aqua\glow_fish" json="aqua_wish_glow_fish.json" scale="0.760000" mirror="false">
<mixing all="true" />
</aqua_glow_fish>
<clock_ground path="gfx\Spine\buildings\clock_ground" json="clock_ground.json" scale="0.380000" mirror="false">
<mixing all="true" time="0.2f" />
</clock_ground>
<clock_wall path="gfx\Spine\buildings\clock_wall" json="clock_wall.json" scale="0.620000" mirror="false">
<mixing all="true" time="0.2f" />
</clock_wall>
<spider path="gfx\Spine\characters\spider" json="spider.json" scale="0.390000" mirror="true">
<mixing all="true" />
<settings>
<walk for_speed="10" />
</settings>
<events>
<event name="attack" frame="25" />
</events>
</spider>
<desert_bush path="gfx\Spine\environment\bush" json="desert_bush.json" scale="0.480000" mirror="false">
<mixing all="true" time="0.2f" />
</desert_bush>
<desert_bush_berry path="gfx\Spine\environment\bush" json="desert_bush_berry.json" scale="0.480000" mirror="false">
<mixing all="true" time="0.2f" />
</desert_bush_berry>
<desert_bush_berry2 path="gfx\Spine\environment\bush" json="desert_bush_berry2.json" scale="0.480000" mirror="false">
<mixing all="true" time="0.2f" />
</desert_bush_berry2>
<desert_bush_berry3 path="gfx\Spine\environment\bush" json="desert_bush_berry3.json" scale="0.480000" mirror="false">
<mixing all="true" time="0.2f" />
</desert_bush_berry3>
<desert_bush2 path="gfx\Spine\environment\bush" json="desert_bush2.json" scale="0.480000" mirror="false">
<mixing all="true" time="0.2f" />
</desert_bush2>
<desert_bush3 path="gfx\Spine\environment\bush" json="desert_bush3.json" scale="0.480000" mirror="false">
<mixing all="true" time="0.2f" />
</desert_bush3>
<snow_bush path="gfx\Spine\environment\bush" json="snow_bush.json" scale="0.480000" mirror="false">
<mixing all="true" time="0.2f" />
</snow_bush>
<snow_bush2 path="gfx\Spine\environment\bush" json="snow_bush2.json" scale="0.480000" mirror="false">
<mixing all="true" time="0.2f" />
</snow_bush2>
<bird_cell path="gfx\Spine\characters\bird" json="bird_cage.json" scale="0.500000" mirror="false">
<mixing all="true" />
</bird_cell>
<scabbler_workshop path="gfx\Spine\buildings\scabbler_workshop" json="scabbler_workshop.json" scale="0.480000" mirror="false">
<mixing all="true" />
</scabbler_workshop>
<millstone path="gfx\Spine\buildings\millstone" json="mill.json" scale="0.800000" mirror="false">
<mixing all="true" />
</millstone>
<control_button path="gfx/ui/new_interface/dwarf_menu" json="dwarf_menu_control.json" scale="1" mirror="false">
<mixing all="true" />
</control_button>
<eat_button path="gfx/ui/new_interface/dwarf_menu" json="dwarf_menu_eat.json" scale="1" mirror="false">
<mixing all="true" />
</eat_button>
<rest_button path="gfx/ui/new_interface/dwarf_menu" json="dwarf_menu_sleep.json" scale="1" mirror="false">
<mixing all="true" />
</rest_button>
<equip_button path="gfx/ui/new_interface/dwarf_menu" json="dwarf_menu_equip.json" scale="1" mirror="false">
<mixing all="true" />
</equip_button>
<equip1_button path="gfx/ui/new_interface/main_screen/equip" json="equip.json" scale="1" mirror="false">
<mixing all="true" />
</equip1_button>
<inv_button path="gfx/ui/new_interface/main_screen/craft" json="craft.json" scale="1" mirror="false">
<mixing all="true" />
</inv_button>
<siege_mode_button path="gfx/ui/new_interface/main_screen/siege_mode" json="siege.json" scale="1" mirror="false">
<mixing all="true" />
</siege_mode_button>
<marks_button path="gfx/ui/new_interface/main_screen/markers" json="markers.json" scale="1" mirror="false">
<mixing all="true" />
</marks_button>
<diary_button path="gfx/ui/new_interface/main_screen/dairy" json="dairy.json" scale="1" mirror="false">
<mixing all="true" />
</diary_button>
<ctree_button path="gfx/ui/new_interface/main_screen/tech_tree" json="tech_tree.json" scale="1" mirror="false">
<mixing all="true" />
</ctree_button>
<craft_button path="gfx/ui/new_interface/crafting/animation" json="button_craft.json" scale="1" mirror="false">
<mixing all="true" />
</craft_button>
<craft_table path="gfx/ui/new_interface/crafting/animation" json="craft_table.json" scale="1" mirror="false">
<mixing all="true" />
</craft_table>
<pyr_wiz path="gfx\Spine\buildings\stat" json="wizard.json" scale="0.700000" mirror="false">
<mixing all="true" />
</pyr_wiz>
<pyr_trap path="gfx\Spine\environment\trap" json="trap.json" scale="0.480000" mirror="false">
<mixing all="true" />
</pyr_trap>
<dwarf_base path="gfx\Spine\buildings\dwarf_base" json="dwarf_base.json" scale="0.550000" mirror="false">
<mixing all="true" />
<events>
<event name="e" frame="90" for="arrival" />
<event name="e" frame="60" for="new_dwarf" />
<event name="p" frame="120" for="arrival" />
<event name="p" frame="90" for="new_dwarf" />
</events>
</dwarf_base>
<joiner_workbench path="gfx\Spine\buildings\joiner_workbench" json="joiner_workbench.json" scale="0.420000" mirror="false">
<mixing all="true" />
</joiner_workbench>
<joiner_workbench_front path="gfx\Spine\buildings\joiner_workbench" json="joiner_workbench_front.json" scale="0.420000" mirror="false">
<mixing all="true" />
</joiner_workbench_front>
<smithy path="gfx\Spine\buildings\smithy" json="smithy.json" scale="0.610000" mirror="false">
<mixing all="true" />
</smithy>
<smithy_front path="gfx\Spine\buildings\smithy" json="smithy_front.json" scale="0.610000" mirror="false">
<mixing all="true" />
</smithy_front>
<tesla_tower1 path="gfx\Spine\buildings\tesla_tower" json="tesla1.json" scale="0.380000" mirror="false">
<mixing all="true" />
<events>
<event name="attack" frame="25" />
</events>
</tesla_tower1>
<tesla_tower2 path="gfx\Spine\buildings\tesla_tower" json="tesla2.json" scale="0.380000" mirror="false">
<mixing all="true" />
<events>
<event name="attack" frame="25" />
</events>
</tesla_tower2>
<tesla_tower3 path="gfx\Spine\buildings\tesla_tower" json="tesla3.json" scale="0.380000" mirror="false">
<mixing all="true" />
<events>
<event name="attack" frame="25" />
</events>
</tesla_tower3>
<wood_tower path="gfx\Spine\buildings\wooden_tower" json="wood_tower.json" scale="0.280000" mirror="false">
<mixing all="true" />
<events>
<event name="attack" frame="22" />
</events>
</wood_tower>
<lab path="gfx\Spine\buildings\lab" json="laboratory.json" scale="0.610000" mirror="false">
<mixing all="true" />
</lab>
<lab_table path="gfx\Spine\buildings\lab" json="front_table.json" scale="0.610000" mirror="false">
<mixing all="true" />
</lab_table>
<scorpion path="gfx\Spine\characters\scorpion" json="scorpion.json" scale="0.200000" mirror="true">
<settings>
<walk for_speed="15" />
</settings>
<events>
<event name="attack" frame="20" />
</events>
<mixing all="true" />
</scorpion>
<buffalo path="gfx\Spine\characters\buffalo" json="buffalo.json" scale="0.470000" mirror="true">
<settings>
<walk for_speed="15" />
<jump_up time_scale="2.5" />
</settings>
<events>
<event name="jump" frame="20" />
<event name="attack" frame="33" />
</events>
<mixing all="true" />
</buffalo>