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<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
<root>
<block name="wall_mine" atlas="gfx/RoomsDLC/blocks/wall_mine.png" type="wall" properties="editor=DLC_Rooms,can_replace,wooden" atlas_element="block" resource="plank-1|2,dirt-1|2" draw_layer="front_a10" build="1" extract="1" crack="true">
<wall>
<block name="top" atlas_element="corner_left" properties="collide=up|left,offset=25%,narrow" build="1" extract="1" through="true" crack="true" />
<block name="trunk" atlas_element="ceiling" properties="collide=up,draw_align=up,offset=25%,narrow,scale_xaxis" build="1" extract="1" through="true" crack="true" />
<block name="bottom" atlas_element="corner_right" properties="collide=right|up,offset=25%,narrow" build="1" extract="1" through="true" crack="true" />
<block name="middle_left" atlas_element="wall_left" properties="collide=left,draw_align=left,offset=25%,narrow,scale_yaxis" build="1" extract="1" through="true" crack="true" />
<block name="middle_right" atlas_element="wall_right" properties="collide=right,draw_align=right,offset=25%,narrow,scale_yaxis" build="1" extract="1" through="true" crack="true" />
</wall>
</block>
<block name="ladder_mine" atlas="gfx/RoomsDLC/blocks/ladder_mine.png" type="column" properties="true,editor=DLC_Rooms,ladder,can_climb,no_chain_crash,fire=fire_block,wooden" atlas_element="column_base" resource="wood-1-60,iron-1-50" build="1" extract="1" crack="true">
<collumn>
<block name="top" atlas_element="column_top" properties="true,ladder" build="1" extract="1" through="true" crack="false" ontop="true" stayon="true" />
<block name="trunk" atlas_element="column_tile" properties="true,ladder" build="1" extract="1" through="true" crack="false" ontop="true" stayon="true" />
<block name="bottom" atlas_element="column_bottom" properties="true,ladder" build="1" extract="1" through="true" crack="false" ontop="true" stayon="true" />
</collumn>
</block>
<block name="box_mine_01" type="simple" properties="editor=DLC_Rooms,user_mirror_switch,can_fall,draw_align=down,scale=0.80" resource="wood-1|3,plank-1|3,iron-3|6-30,boot_mine-1-10,helmet_mine-1-10" draw_layer="normal" build="1" extract="1" through="true" file="gfx/RoomsDLC/blocks/box_mine_01.png" />
<block name="box_mine_02" type="simple" properties="editor=DLC_Rooms,user_mirror_switch,can_fall,draw_align=down,scale=0.80" resource="wood-1|3,rope,plank-1|3,coal-3|5-30,boot_mine-1-10,helmet_mine-1-10" draw_layer="normal" build="1" extract="1" file="gfx/RoomsDLC/blocks/box_mine_02.png" through="true" />
<block name="door_mine" type="simple" properties="editor=DLC_Rooms,switch,creature,door=door,two_layers" resource="iron-1-50,wood-1|2" draw_layer="normal" build="1" extract="1" crack="true" through="true">
<file path="gfx/RoomsDLC/blocks/door_mine_closed.png" />
<file path="gfx/RoomsDLC/blocks/door_mine_opened.png" />
<layers count="1">
<layer file="gfx/RoomsDLC/blocks/door_mine_forw.png" properties="" />
</layers>
</block>
<block name="luke_mine" type="simple" properties="editor=DLC_Rooms,switch,door=hatch,draw_align=down,two_layers" resource="wood-1-50,iron-1|3,steel-1-50" draw_layer="normal" build="1" extract="1" crack="true" through="true">
<file path="gfx/RoomsDLC/blocks/luke_mine.png" />
<file path="gfx/RoomsDLC/blocks/luke_mine_o.png" />
<layers count="1">
<layer file="gfx/RoomsDLC/blocks/luke_mine_layer.png" properties="draw_align=down,draw_offset_x=0.0,draw_offset_y=55.0" />
</layers>
</block>
<block name="rails_mine_01" type="simple" properties="editor=DLC_Rooms,user_mirror_switch,can_fall,draw_align=down" resource="iron-1-50,wood-1|2,rail-1|2-80" draw_layer="normal" build="1" extract="1" through="true" file="gfx/RoomsDLC/blocks/rails_mine_01.png" />
<block name="rails_mine_02" type="simple" properties="editor=DLC_Rooms,user_mirror_switch,can_fall,draw_align=down" resource="iron-1-50,rail-1|2-80,wood-1|2" draw_layer="normal" build="1" extract="1" through="true" file="gfx/RoomsDLC/blocks/rails_mine_02.png" />
<block name="trolley_01" type="simple" properties="editor=DLC_Rooms,user_mirror_switch,can_fall,draw_align=down" resource="plank-1|2,wood-1|2,wheel_for_trolley-1|2,iron-1|3-50" draw_layer="normal" build="1" extract="1" through="true" file="gfx/RoomsDLC/blocks/trolley_01.png" />
<block name="trolley_02" type="simple" properties="editor=DLC_Rooms,user_mirror_switch,can_fall,draw_align=down,scale=0.84" resource="wheel_for_trolley-1|2,nail-1|2,wood-1|2,plank-1|2,iron-1|3-50" draw_layer="normal" build="1" extract="1" through="true" file="gfx/RoomsDLC/blocks/trolley_02.png" />
<block name="trolley_03" type="simple" properties="editor=DLC_Rooms,user_mirror_switch,can_fall,draw_align=down" resource="wood-1|2,plank-1|2,iron-1|3-50,coal-1|3-50" draw_layer="normal" build="1" extract="1" through="true" file="gfx/RoomsDLC/blocks/trolley_03.png" />
<block name="rails_mine_03" type="simple" properties="editor=DLC_Rooms,user_mirror_switch,can_fall,draw_align=down,scale=0.64" resource="iron-1-50,rail-1|2-80,wood-1|2" draw_layer="normal" build="1" extract="1" through="true" file="gfx/RoomsDLC/blocks/rails_mine_03.png" />
<block name="box_mine_03" type="simple" properties="editor=DLC_Rooms,user_mirror_switch,can_fall,draw_align=down,scale=0.98" resource="plank-1|2,stone,wood-1|3,coal-3|8,boot_mine-1-10,helmet_mine-1-10" draw_layer="normal" build="1" extract="1" through="true" file="gfx/RoomsDLC/blocks/box_mine_03.png" />
<block name="barrel_mine_01" type="simple" properties="editor=DLC_Rooms,user_mirror_switch,can_fall,draw_align=down,scale=0.85" resource="wood-1|2,plank-1|2,iron-1|2-50,nail-1|2" draw_layer="normal" build="1" extract="1" file="gfx/RoomsDLC/blocks/barrel_mine_01.png" through="true" />
<block name="barrel_mine_02" type="simple" properties="editor=DLC_Rooms,user_mirror_switch,can_fall,draw_align=down" resource="wood-1|2,plank-1|2,iron-1|2-50,stone-1|2-50,nail-1|2" draw_layer="normal" build="1" extract="1" file="gfx/RoomsDLC/blocks/barrel_mine_02.png" through="true" />
<block name="barrel_mine_03" type="simple" properties="editor=DLC_Rooms,user_mirror_switch,can_fall,draw_align=down,scale=0.80" resource="wood-1|3,plank-1|3,nail-1|3,crackers_mine-5|10-30,dried_fish-3|5-30,dried_meat-3|5-30" draw_layer="normal" build="1" extract="1" file="gfx/RoomsDLC/blocks/barrel_mine_03.png" through="true" />
<block name="barrel_mine_04" type="simple" properties="editor=DLC_Rooms,user_mirror_switch,can_fall,draw_align=down,scale=0.80" resource="wood-1|2,plank-1|2,iron-1|2-50,nail-1|2" draw_layer="normal" build="1" extract="1" file="gfx/RoomsDLC/blocks/barrel_mine_04.png" through="true" />
<block name="barrel_mine_05" type="simple" properties="editor=DLC_Rooms,user_mirror_switch,can_fall,draw_align=down,scale=0.80" resource="plank-1|2,iron-1-50,nail-1-50" draw_layer="normal" build="1" extract="1" file="gfx/RoomsDLC/blocks/barrel_mine_05.png" through="true" />
<block name="barrel_mine_06" type="simple" properties="editor=DLC_Rooms,user_mirror_switch,can_fall,draw_align=down,scale=0.80" resource="wood-1|2,plank-1|2,money-1|2-30,nail-1|2,crackers_mine-5|10-30,dried_fish-3|5-30,dried_meat-3|5-30" draw_layer="normal" build="1" extract="1" file="gfx/RoomsDLC/blocks/barrel_mine_06.png" through="true" />
<block name="rails_mine_04" type="simple" properties="editor=DLC_Rooms,user_mirror_switch,can_fall,draw_align=down" resource="iron-1-50,rail-1|2-80,wood-1|2" draw_layer="normal" build="1" extract="1" through="true" file="gfx/RoomsDLC/blocks/rails_mine_04.png" />
<block name="rock_01" type="simple" properties="editor=DLC_Rooms,user_mirror_switch,can_fall,draw_align=down" resource="stone-2|4" draw_layer="normal" build="1" extract="1" file="gfx/RoomsDLC/blocks/rock_mine_01.png" crack="true" through="true" />
<block name="column_mine" atlas="gfx/RoomsDLC/blocks/column_mine.png" type="column" properties="editor=DLC_Rooms,true" atlas_element="column_base" resource="wood-1|2,rope-1-50" ontop="true" stayon="true" build="1" extract="1" crack="true">
<collumn>
<block name="top" atlas_element="column_top" properties="" build="1" extract="1" through="true" crack="false" ontop="true" stayon="true" />
<block name="trunk" atlas_element="column_tile" properties="" build="1" extract="1" through="true" crack="false" ontop="true" stayon="true" />
<block name="bottom" atlas_element="column_bottom" properties="" build="1" extract="1" through="true" crack="false" ontop="true" stayon="true" />
</collumn>
</block>
<block name="rock_02" type="simple" properties="editor=DLC_Rooms,user_mirror_switch,can_fall,draw_align=down" resource="stone-2|4" draw_layer="normal" build="1" extract="4" file="gfx/RoomsDLC/blocks/rock_mine_02.png" through="true" crack="true" />
<block name="rock_03" type="simple" properties="editor=DLC_Rooms,user_mirror_switch,can_fall,draw_align=down" resource="stone-2|4" draw_layer="normal" build="1" extract="4" file="gfx/RoomsDLC/blocks/rock_mine_03.png" crack="true" through="true" />
<block name="rock_04" type="simple" properties="editor=DLC_Rooms,user_mirror_switch,can_fall,draw_align=down,scale=2.50" resource="stone-4|8" draw_layer="normal" build="1" extract="8" file="gfx/RoomsDLC/blocks/rock_mine_04.png" crack="true" through="true" />
<block name="rock_coal_01" type="simple" properties="editor=DLC_Rooms,user_mirror_switch,can_fall,draw_align=down,scale=2.50" resource="stone-2|4,coal-3|6" draw_layer="normal" build="1" extract="8" file="gfx/RoomsDLC/blocks/rock_coal_mine_01.png" crack="true" through="true" />
<block name="rock_coal_02" type="simple" properties="editor=DLC_Rooms,user_mirror_switch,can_fall,draw_align=down" resource="stone-1|2,coal-3|6" draw_layer="normal" build="1" extract="6" file="gfx/RoomsDLC/blocks/rock_coal_mine_02.png" crack="true" through="true" />
<block name="rock_coal_03" type="simple" properties="editor=DLC_Rooms,user_mirror_switch,can_fall,draw_align=down" resource="stone-1|2,coal-3|6" draw_layer="normal" build="1" extract="6" file="gfx/RoomsDLC/blocks/rock_coal_mine_03.png" crack="true" through="true" />
<block name="skeleton_01" type="simple" properties="editor=DLC_Rooms,user_mirror_switch,can_fall,draw_align=down,scale=0.60" resource="bone-1|3" draw_layer="normal" build="1" extract="1" file="gfx/RoomsDLC/blocks/skeleton_mine_01.png" through="true" stayon="true" backneed="true" ontop="true" />
<block name="bag_mine_01" type="simple" properties="editor=DLC_Rooms,user_mirror_switch,can_fall,draw_align=down,scale=0.80" resource="paint-1-10,wool-1-10,wooden_staff-1-5,pick_steel-1-5,axe_steel-1-5,club_iron-1-5,rope-1-10,plank-1-10,money-1-5,backpack_01-1-5,grinding_stone-1-10,saw-1-10,cloak_hat-1-10,leather_boots-1-10,padlock-1-5,pot-1-5,tinker_hat-1-10,helm_wood-1-10,crackers_mine-3|5-10" draw_layer="normal" build="1" extract="1" file="gfx/RoomsDLC/blocks/bag_mine_01.png" ontop="true" through="true" />
<block name="bag_mine_02" type="simple" properties="editor=DLC_Rooms,user_mirror_switch,can_fall,draw_align=down,scale=0.80" resource="paint-1-10,wool-1-10,wooden_staff-1-5,pick_steel-1-5,axe_steel-1-5,club_iron-1-5,rope-1-10,plank-1-10,money-1-5,backpack_01-1-5,grinding_stone-1-10,saw-1-10,cloak_hat-1-10,leather_boots-1-10,padlock-1-5,pot-1-5,tinker_hat-1-10,helm_wood-1-10,crackers_mine-3|5-10" draw_layer="normal" build="1" extract="1" file="gfx/RoomsDLC/blocks/bag_mine_02.png" through="true" />
<block name="bag_mine_03" type="simple" properties="editor=DLC_Rooms,user_mirror_switch,can_fall,draw_align=down,scale=0.80" resource="paint-1-10,wool-1-10,wooden_staff-1-5,pick_steel-1-5,axe_steel-1-5,club_iron-1-5,rope-1-10,plank-1-10,money-1-5,backpack_01-1-5,grinding_stone-1-10,saw-1-10,cloak_hat-1-10,leather_boots-1-10,padlock-1-5,pot-1-5,tinker_hat-1-10,helm_wood-1-10,crackers_mine-3|5-10" draw_layer="normal" build="1" extract="1" file="gfx/RoomsDLC/blocks/bag_mine_03.png" ontop="true" through="true" />
<block name="box_mine_04" type="simple" properties="editor=DLC_Rooms,user_mirror_switch,can_fall,draw_align=down,scale=0.80" through="true" file="gfx/RoomsDLC/blocks/box_mine_04.png" resource="iron-5|10-80,wood-1|3,plank-2|4,boot_mine-1-20,helmet_mine-1-20" draw_layer="normal" build="1" extract="1" />
<block name="cupboard_mine_04" type="simple" properties="user_mirror_switch,editor=DLC_Rooms" through="true" file="gfx/RoomsDLC/blocks/cupboard_mine_04.png" resource="wood-1|2,plank-1|2-50,wine-3|7,cone-3|5,tea,empty_bottle-1-50,glass-1|2,nail-1|2" draw_layer="normal" build="1" extract="1" backneed="true" />
<block name="cupboard_mine_03" type="simple" properties="editor=DLC_Rooms,user_mirror_switch" file="gfx/RoomsDLC/blocks/cupboard_mine_03.png" resource="wood-1|2,plank-1|2-50,skin-1|3,miners_lamp,sulfur-1|2,nail-5|10,fabric" draw_layer="normal" build="1" extract="1" through="true" backneed="true" />
<block name="cupboard_mine_02" type="simple" properties="editor=DLC_Rooms,user_mirror_switch" file="gfx/RoomsDLC/blocks/cupboard_mine_02.png" resource="wood-1|2,plank-1|2-50,miners_lamp,steel-3|5,nail-1|2" draw_layer="normal" build="1" extract="1" through="true" backneed="true" />
<block name="cupboard_mine_01" type="simple" properties="editor=DLC_Rooms,user_mirror_switch" file="gfx/RoomsDLC/blocks/cupboard_mine_01.png" resource="wood-1|2,plank-1|2-50,empty_bottle-1|2,chitin,glass-1|2,cone-1|2,mushroom_dry-1|2-50,nail-1|2" draw_layer="normal" build="1" extract="1" through="true" backneed="true" />
<block name="chain_lamp_mine" type="simple" properties="editor=DLC_Rooms,light=4,draw_align=up" file="gfx/RoomsDLC/blocks/chain_lamp_mine.png" resource="iron-1|2,miners_lamp-1-50" draw_layer="normal" build="1" extract="1" through="true" effect="monk_fire.xml" effect_scale="0.81" effect_offset="0.00,0.30" topneed="true" />
<block name="skeleton_02" type="simple" properties="editor=DLC_Rooms,user_mirror_switch,can_fall,draw_align=down,scale=0.60" file="gfx/RoomsDLC/blocks/skeleton_mine_02.png" resource="bone-1|3" draw_layer="normal" build="1" extract="1" stayon="true" backneed="true" ontop="true" through="true" />
<block name="rock_iron_03" type="simple" properties="editor=DLC_Rooms,user_mirror_switch,can_fall,draw_align=down" file="gfx/RoomsDLC/blocks/rock_iron_mine_03.png" resource="iron-3|6,stone-1|2" draw_layer="normal" build="1" extract="6" crack="true" through="true" />
<block name="rock_iron_02" type="simple" properties="editor=DLC_Rooms,user_mirror_switch,can_fall,draw_align=down" file="gfx/RoomsDLC/blocks/rock_iron_mine_02.png" resource="iron-3|6,stone-1|2" draw_layer="normal" extract="6" crack="true" through="true" build="1" />
<block name="rock_iron_01" type="simple" properties="editor=DLC_Rooms,can_fall,draw_align=down,scale=2.50" file="gfx/RoomsDLC/blocks/rock_iron_mine_01.png" resource="iron-3|6,stone-3|6" draw_layer="normal" build="1" extract="10" crack="true" through="true" />
<block name="prison_door_mine" type="entity" item="prison_door_mine" properties="editor=DLC_Rooms" resource="" build="1" extract="1" />
<block name="bag_mine_04" type="simple" properties="editor=DLC_Rooms,can_fall,user_mirror_switch,draw_align=down" file="gfx/RoomsDLC/blocks/bag_mine_04.png" resource="paint-1-10,wool-1-10,wooden_staff-1-5,pick_steel-1-5,axe_steel-1-5,club_iron-1-5,rope-1-10,plank-1-10,money-1-5,backpack_01-1-5,grinding_stone-1-10,saw-1-10,cloak_hat-1-10,leather_boots-1-10,padlock-1-5,pot-1-5,tinker_hat-1-10,helm_wood-1-10,crackers_mine-3|5-10" through="true" draw_layer="normal" build="1" extract="1" />
<block name="bag_mine_05" type="simple" properties="editor=DLC_Rooms,can_fall,user_mirror_switch,draw_align=down" file="gfx/RoomsDLC/blocks/bag_mine_05.png" resource="paint-1-10,wool-1-10,wooden_staff-1-5,pick_steel-1-5,axe_steel-1-5,club_iron-1-5,rope-1-10,plank-1-10,money-1-5,backpack_01-1-5,grinding_stone-1-10,saw-1-10,cloak_hat-1-10,leather_boots-1-10,padlock-1-5,pot-1-5,tinker_hat-1-10,helm_wood-1-10,crackers_mine-3|5-10" through="true" draw_layer="normal" build="1" extract="1" />
<block name="bag_mine_06" type="simple" properties="editor=DLC_Rooms,can_fall,user_mirror_switch,draw_align=down" file="gfx/RoomsDLC/blocks/bag_mine_06.png" resource="paint-1-10,wool-1-10,wooden_staff-1-5,pick_steel-1-5,axe_steel-1-5,club_iron-1-5,rope-1-10,plank-1-10,money-1-5,backpack_01-1-5,grinding_stone-1-10,saw-1-10,cloak_hat-1-10,leather_boots-1-10,padlock-1-5,pot-1-5,tinker_hat-1-10,helm_wood-1-10,crackers_mine-3|5-10" draw_layer="normal" build="1" extract="1" through="true" />
<block name="cupboard_mine_05" type="simple" properties="editor=DLC_Rooms,user_mirror_switch" file="gfx/RoomsDLC/blocks/cupboard_mine_05.png" resource="wood-1|2,plank-1|2-50,empty_bottle-1|2-80,glass-1|2,mushroom_dry-1|3-50,cone-1|2,nail-1|2,sulfur-1|2,wine-2|4,needle_crystal,pink_crystal" draw_layer="normal" build="1" extract="1" through="true" backneed="true" />
<block name="cupboard_mine_08" type="simple" properties="editor=DLC_Rooms,user_mirror_switch" file="gfx/RoomsDLC/blocks/cupboard_mine_08.png" resource="wood-1|2,plank-1|2-50,empty_bottle-2|4-80,glass-2|3,mushroom_dry-2|3-80,nail-1|2,needle_crystal,grey_mushroom" draw_layer="normal" build="1" extract="1" through="true" backneed="true" />
<block name="cupboard_mine_07" type="simple" properties="editor=DLC_Rooms,user_mirror_switch" file="gfx/RoomsDLC/blocks/cupboard_mine_07.png" resource="wood-1|2,plank-1|2-50,nail-5|10,skin-1|3,pink_crystal,quartz-1|2" draw_layer="normal" build="1" extract="1" through="true" backneed="true" />
<block name="cupboard_mine_06" type="simple" properties="editor=DLC_Rooms,user_mirror_switch" file="gfx/RoomsDLC/blocks/cupboard_mine_06.png" resource="wood-1|2,plank-1|2-50,cone-2|4,nail-1|2,wine-2|4,needle_crystal,pink_mushroom" draw_layer="normal" build="1" extract="1" through="true" backneed="true" />
<block name="trolley_coal" type="simple" properties="editor=DLC_Rooms,user_mirror_switch,can_fall,draw_align=down,scale=1.07,draw_offset_x=-1.0,draw_offset_y=-0.1" file="gfx/RoomsDLC/blocks/trolley_coal.png" resource="trolley-1-25,coal-3|6,wood-1-50,iron-1-25" through="true" draw_layer="normal" build="1" extract="1" />
<block name="trolley_iron" type="simple" properties="editor=DLC_Rooms,user_mirror_switch,can_fall,draw_align=down,scale=1.05,draw_offset_x=-1.0,draw_offset_y=-1.0" file="gfx/RoomsDLC/blocks/trolley_iron.png" resource="trolley-1-25,iron-3|6,wood-1-50" through="true" draw_layer="normal" build="1" extract="1" />
<block name="trolley_rock" type="simple" properties="editor=DLC_Rooms,user_mirror_switch,can_fall,draw_align=down,scale=1.02,draw_offset_x=-0.3,draw_offset_y=-1.0" resource="trolley-1-30,stone-3|6,wood-1-50,iron-1-25" build="1" extract="1" item="trolley_rock" through="true" file="gfx/RoomsDLC/blocks/trolley_rock.png" draw_layer="normal" />
<block name="pick_ax_01" type="simple" properties="editor=DLC_Rooms,user_mirror_switch,can_fall,draw_align=down,scale=0.70" file="gfx/RoomsDLC/blocks/pick_ax_01.png" resource="chopper_iron,pick_stone" through="true" draw_layer="normal" build="1" extract="1" />
<block name="pick_ax_02" type="simple" properties="editor=DLC_Rooms,user_mirror_switch,can_fall,draw_align=down,scale=0.70" file="gfx/RoomsDLC/blocks/pick_ax_02.png" resource="pick_iron,axe_stone" through="true" draw_layer="normal" build="1" extract="1" />
<block name="pick_ax_03" type="simple" properties="editor=DLC_Rooms,user_mirror_switch,can_fall,draw_align=down,scale=0.70" file="gfx/RoomsDLC/blocks/pick_ax_03.png" resource="pick_iron,axe_stone" through="true" draw_layer="normal" build="1" extract="1" />
<block name="pick_ax_04" type="simple" properties="editor=DLC_Rooms,user_mirror_switch,can_fall,draw_align=down,scale=0.70" file="gfx/RoomsDLC/blocks/pick_ax_04.png" resource="chopper_iron,axe_stone" through="true" draw_layer="normal" build="1" extract="1" />
<block name="chain_mine_L" type="simple" properties="user_mirror_switch,editor=DLC_Rooms" file="gfx/RoomsDLC/blocks/chain_mine_L.png" resource="iron-1|2" through="true" draw_layer="normal" build="1" extract="1" topneed="true" />
<block name="chain_mine_M1" type="simple" properties="user_mirror_switch,editor=DLC_Rooms" file="gfx/RoomsDLC/blocks/chain_mine_M1.png" resource="iron-1|2" through="true" draw_layer="normal" build="1" extract="1" topneed="true" />
<block name="chain_mine_M2" type="simple" properties="user_mirror_switch,editor=DLC_Rooms,light=4" file="gfx/RoomsDLC/blocks/chain_mine_M2.png" resource="iron-1|2,miners_lamp-1-50" through="true" effect="monk_fire.xml" effect_offset="0.00,0.37" draw_layer="normal" build="1" extract="1" topneed="true" />
<block name="chain_mine_R" type="simple" properties="user_mirror_switch,editor=DLC_Rooms" file="gfx/RoomsDLC/blocks/chain_mine_R.png" resource="iron-1|2" through="true" draw_layer="normal" build="1" extract="1" topneed="true" />
</root>