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Copy pathcreatures_4.xml
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64 lines (64 loc) · 2.35 KB
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<root>
<creature name="elven_mage">
<params>
<ai value="BaseMob"/>
<ico value="elven_mage_of_nature_mini"/>
<height value="80"/>
<width value="40"/>
<healt value="2"/>
<targets value="worker,friend"/>
<hostility value="harmless"/>
<clan value="other"/>
<attack_interval value="4,6"/>
<walk_speed value="65"/>
<climbs_speed value="35"/>
<radius value="6"/>
<fall_height value="10"/>
<fear_radius value="8"/>
<attack value="0.4"/>
<resources value="stone-7|10,money-10|20,leaves-2|5,root-3|5,portal_krs_blue-1|3,portal_krs_dblue,portal_krs_green-1|3,portal_krs_violet-1|3,portal_krs_red-1|3"/>
<shot_time value="1"/>
<use_jump_begin/>
<day_not_kill/>
<water_die_time value="0"/>
<skins value="elven_mage_of_nature"/>
<tags value="elven_mage,mcompas_target"/>
</params>
<wrapper>
<behaviour value="PauseUnexploredCreature"/>
</wrapper>
<behaviours>
<behaviour value="UISpeakerBehaviour" config="GrottoesMageSpeaker.xml"/>
<behaviour value="TargetLogicBehaviour"/>
<behaviour value="PathfindingBehaviour">
<can_jump value="true"/>
</behaviour>
<behaviour value="GetCanHealEnemyBehavoiur"/>
<behaviour value="DistanceBattleExBehaviour">
<bone value="arm1_weapon"/>
<attack_behaviours value="healing"/>
<healing>
<behaviour value="DestroyDurationBehaviour"><duration value="0.5"/></behaviour>
<behaviour value="HealingRangeBehaviour" config="GrottoesMageHealing.xml"/>
</healing>
</behaviour>
<behaviour value="DynamicLightBehaviour">
<radius value="5"/>
<intensity value="0.7"/>
</behaviour>
</behaviours>
<sounds>
<battle value="ice_elves_battlecry"/>
<die value="ice_elves_death"/>
</sounds>
<animations>
<ani name="idle" ani="elven_mage_of_nature\mage_idle"/>
<ani name="stop" ani="elven_mage_of_nature\mage_idle"/>
<ani name="move" ani="elven_mage_of_nature\mage_walk"/>
<ani name="action" ani="elven_mage_of_nature\mage_attack"/>
<ani name="climb" ani="elven_mage_of_nature\mage_walk"/>
<ani name="jump" ani="elven_mage_of_nature\mage_jump"/>
<ani name="dies_end" ani="elven_mage_of_nature\mage_death"/>
</animations>
</creature>
</root>