Basically that: Example you have 5 rows, you set 3 to shift. Game still always switches through all 5.
The issue as I found it in code: The adapted shiftcode never gets accessed bc of query __instance.Items.HasAny() in CodePatches/Farmer_shiftToolbar_Prefix. This always returns true if you got an item in inventory ^^
My fix proposal: Change to !__instance.Items.HasAny().
Fixed it for me at least!
Also thank you for the mod! I really enjoy my bigger backpack :)
Basically that: Example you have 5 rows, you set 3 to shift. Game still always switches through all 5.
The issue as I found it in code: The adapted shiftcode never gets accessed bc of query __instance.Items.HasAny() in CodePatches/Farmer_shiftToolbar_Prefix. This always returns true if you got an item in inventory ^^
My fix proposal: Change to !__instance.Items.HasAny().
Fixed it for me at least!
Also thank you for the mod! I really enjoy my bigger backpack :)