Skip to content

Use PBOs to improve performance #1

Description

@jayhf

OpenGL's pixel buffer objects can be used to transfer pixel data asynchronously and using them would further improve frame rates. Adding support may be a little complicated when not in continuous mode.

Metadata

Metadata

Assignees

No one assigned

    Projects

    No projects

      Milestone

      No milestone

      Relationships

      None yet

      Development

      No branches or pull requests

      Issue actions