Currently, there is little known in regards to how audio is actually handled within the game. This includes how audio looping is handled(the game uses OGG files, but the files do not appear to specify the looping as one would expect), and how music/sound selection is actually handled(how does the game determine what to play and when?).
A possible lead on the audio loading/looping would be the content/data/sound/sound_indices.csv file, which appears to list all audio files, along with an index, and some other data.
As such, there will be several tasks:
Currently, there is little known in regards to how audio is actually handled within the game. This includes how audio looping is handled(the game uses
OGGfiles, but the files do not appear to specify the looping as one would expect), and how music/sound selection is actually handled(how does the game determine what to play and when?).A possible lead on the audio loading/looping would be the
content/data/sound/sound_indices.csvfile, which appears to list all audio files, along with an index, and some other data.As such, there will be several tasks:
OGGaudio files(or whatever the actual audio files are)