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| 1 | +# In Floodgate bedrock player data is send encrypted |
| 2 | +# The following value should point to the key Floodgate generated. |
| 3 | +# The public key should be used for the Geyser(s) and the private key for the Floodgate(s) |
| 4 | +key-file-name: key.pem |
| 5 | + |
| 6 | +# Floodgate prepends a prefix to bedrock usernames to avoid conflicts |
| 7 | +# However, certain conflicts can cause issues with some plugins so this prefix is configurable using the property below |
| 8 | +# It is recommended to use a prefix that does not contain alphanumerical to avoid the possibility of duplicate usernames. |
| 9 | +username-prefix: "" |
| 10 | + |
| 11 | +# Should spaces be replaced with '_' in bedrock usernames? |
| 12 | +replace-spaces: true |
| 13 | + |
| 14 | +# The default locale for Floodgate. By default, Floodgate uses the system locale |
| 15 | +# default-locale: en_US |
| 16 | + |
| 17 | +disconnect: |
| 18 | + # The disconnect message Geyser users should get when connecting |
| 19 | + # to the server with an invalid key |
| 20 | + invalid-key: Please connect through the official Geyser |
| 21 | + # The disconnect message Geyser users should get when connecting |
| 22 | + # to the server with the correct key but not with the correct data format |
| 23 | + invalid-arguments-length: Expected {} arguments, got {}. Is Geyser up-to-date? |
| 24 | + |
| 25 | +# Configuration for player linking |
| 26 | +player-link: |
| 27 | + # Whether to enable the linking system. Turning this off will prevent |
| 28 | + # players from using the linking feature even if they are already linked. |
| 29 | + enabled: false |
| 30 | + |
| 31 | + # Whether to require a linked account in order to be able to join the server. |
| 32 | + require-link: false |
| 33 | + |
| 34 | + # Set the following option to true when you want to host your own linking database. |
| 35 | + # -> This can work in addition to global linking. |
| 36 | + # Note that you have to install a linking database implementation before enabling this, because |
| 37 | + # it'll cause errors otherwise. |
| 38 | + enable-own-linking: false |
| 39 | + |
| 40 | + # The following three options only apply when 'enable-own-linking' is set to 'true' |
| 41 | + |
| 42 | + # Whether to allow the use of /linkaccount and /unlinkaccount |
| 43 | + # You can also use allow specific people to use the commands using the |
| 44 | + # permissions floodgate.command.linkaccount and floodgate.command.unlinkaccount. |
| 45 | + # This is only for linking, already connected people will stay connected |
| 46 | + allowed: true |
| 47 | + # The amount of time until a link code expires in seconds. |
| 48 | + link-code-timeout: 300 |
| 49 | + # The player linking database type you want to use. This option is only used when there |
| 50 | + # are multiple database implementations found in the configuration directory. |
| 51 | + type: sqlite |
| 52 | + |
| 53 | + # Whether to enable global linking. Global Linking is a central server where people can link their |
| 54 | + # accounts (Java and Bedrock) and join on servers that have Global Linking enabled. The goal of |
| 55 | + # Global Linking is to make linking easier by not having to link your accounts on every server. |
| 56 | + # -> Your server-specific linking database will have priority over global linking. |
| 57 | + # Global Linking should normally only be disabled when you don't have internet access or when |
| 58 | + # you have limited internet access. |
| 59 | + enable-global-linking: true |
| 60 | + |
| 61 | +metrics: |
| 62 | + enabled: false |
| 63 | + uuid: 156f1c29-349a-4157-bd3b-2ed454fbbe22 |
| 64 | + |
| 65 | +# Do not change this |
| 66 | +config-version: 3 |
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