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    • Intel® XeSS Plugin for Unreal* Engine
      MIT License
      920050Updated Apr 25, 2026Apr 25, 2026
    • Intel® XeSS Inspector is a debugging and validation tool for XeSS
      43400Updated Apr 23, 2026Apr 23, 2026
    • Capture and analyze the high-level performance characteristics of graphics applications on Windows.
      C++
      MIT License
      1892.4k20213Updated Apr 22, 2026Apr 22, 2026
    • VALAR-API

      Public
      C
      MIT License
      2700Updated Apr 13, 2026Apr 13, 2026
    • XeSSUnityPlugin

      Public archive
      Intel® XeSS Plugin for Unity* Engine
      MIT License
      43820Updated Mar 30, 2026Mar 30, 2026
    • XeSS-VALAR-Demo

      Public archive
      Mini-Engine Demonstration of Combining XeSS with VRS Tier 2.
      C++
      MIT License
      21400Updated Jan 26, 2026Jan 26, 2026
    • Texture Set Neural Compression Sample
      C++
      Other
      139230Updated Nov 20, 2025Nov 20, 2025
    • Intel® Unreal Engine OpenVINO plugin for NNE
      C++
      Other
      2600Updated Nov 13, 2025Nov 13, 2025
    • Heterogeneous & Homogeneous CPU Detect for Intel Processors
      C++
      MIT License
      1812420Updated Sep 29, 2025Sep 29, 2025
    • Example code for the research paper "Masked Software Occlusion Culling"; implements an efficient alternative to the hierarchical depth buffer algorithm.
      C++
      Apache License 2.0
      8867352Updated Sep 2, 2025Sep 2, 2025
    • gpudetect

      Public archive
      An example application that demonstrates how to detect which Intel GPU is present, as well as architecture-specific information such as how much memory is avail…
      C++
      Apache License 2.0
      2612711Updated Apr 28, 2025Apr 28, 2025
    • Demonstration of Integrated + Discrete Multi-Adapter modified from Microsoft's D3D12nBodyGravity
      C++
      MIT License
      1410Updated Feb 6, 2025Feb 6, 2025
    • UE4_GPA_Plugin

      Public archive
      Intel® Graphics Performance Analyzer plugin for Unreal Engine* 4
      C++
      MIT License
      134710Updated Feb 3, 2025Feb 3, 2025
    • ISPCTextureCompressor

      Public archive
      ISPC Texture Compressor
      C++
      MIT License
      109470144Updated Sep 23, 2024Sep 23, 2024
    • .github

      Public
      Other
      0000Updated Aug 19, 2024Aug 19, 2024
    • CmdThrottlePolicy

      Public archive
      sample showing how to use the DX12 CmdThrottlePolicy Extension
      C
      MIT License
      1600Updated Jun 17, 2024Jun 17, 2024
    • asteroids_d3d12

      Public archive
      Intel Asteroids DirectX 12 Sample
      C++
      Apache License 2.0
      2913200Updated Jun 10, 2024Jun 10, 2024
    • XeGTAO

      Public archive
      An implementation of [Jimenez et al., 2016] Ground Truth Ambient Occlusion, MIT license
      C++
      MIT License
      6786610Updated Apr 22, 2024Apr 22, 2024
    • C
      MIT License
      41500Updated Apr 8, 2024Apr 8, 2024
    • A simple D3D12 example demonstrating how to use Intel Tier 1 Variable Rate Shading
      C++
      MIT License
      92400Updated Jan 3, 2024Jan 3, 2024
    • This sample uses D3D12 Sampler Feedback and DirectStorage as part of an asynchronous texture streaming solution.
      C++
      MIT License
      2913700Updated Dec 25, 2023Dec 25, 2023
    • VALAR

      Public archive
      Velocity And Luminance Adaptive Rasterization
      C++
      MIT License
      51600Updated Mar 31, 2023Mar 31, 2023
    • IntroductionToVulkan

      Public archive
      Source code examples for "API without Secrets: Introduction to Vulkan" tutorial
      C++
      Apache License 2.0
      2101.3k31Updated Mar 31, 2023Mar 31, 2023
    • gametechdev.github.io

      Public archive
      HTML
      1100Updated Mar 31, 2023Mar 31, 2023
    • UAVOverlapSample

      Public archive
      C
      MIT License
      0000Updated Mar 31, 2023Mar 31, 2023
    • VRS-DoF

      Public archive
      Variable Rate Shading and Depth of Field
      C++
      MIT License
      109900Updated Jan 3, 2023Jan 3, 2023
    • A plugin for system capability detect in Unreal Engine 4
      C++
      MIT License
      225900Updated Jan 3, 2023Jan 3, 2023
    • TAA

      Public archive
      Intel® Graphics Optimized Temporal Anti-Aliasing (TAA)
      C++
      Other
      1913200Updated Jan 3, 2023Jan 3, 2023
    • stardust_vulkan

      Public archive
      The Stardust sample application uses the Vulkan graphics API to efficiently render a cloud of animated particles.
      C
      Apache License 2.0
      1311910Updated Jan 3, 2023Jan 3, 2023
    • SPIRV-Cross

      Public archive
      An experimental ISPC backend for SPIRV-Cross
      C++
      Apache License 2.0
      6545920Updated Jan 3, 2023Jan 3, 2023
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